Server crashed

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kaeza
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Server crashed

by kaeza » Sat Nov 24, 2012 05:56

Been playing for a while and the server crashed.

Can somebody tell me what's the problem?

I have attached the output from the terminal:

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Code: Select all
Irrlicht Engine version 1.7.2
Linux 3.2.0-23-generic-pae #36-Ubuntu SMP Tue Apr 10 22:19:09 UTC 2012 i686
Creating X window...
Visual chosen: : 143
Using renderer: OpenGL 2.1
Mesa DRI Intel(R) G41 x86/MMX/SSE2: Tungsten Graphics, Inc
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Loaded texture: /home/diego/.minetest/textures/Vanessa_128/menubg.jpg
Loaded texture: /usr/share/minetest/textures/base/pack/menulogo.png
03:31:30: ACTION[main]: [MOD]craft_guide -- loaded from /home/diego/.minetest/games/minetest_game_02/mods/craft_guide
03:31:30: ACTION[main]: [MOD]inventory_plus -- loaded from /home/diego/.minetest/games/minetest_game_02/mods/inventory_plus/inventory_plus
food: Loading mainframe: [Master]
RubenFood [Support] - Initialising
RubenFood [Support] - Farming Mod
RubenFood [Support] - Farming_Plus Mod
RubenFood [Support] - Animal Mod
RubenFood [Master] - Loading Sandwiches
RubenFood [Master] - Loading Bread
RubenFood [Master] - Loading Buns
RubenFood [Master] - Loading Crumbles
RubenFood [Master] - Loading Cakes
RubenFood [Master] - Loading Tarts
Food [Master] - Loading Splits
RubenFood [Master] - Loading Juices
RubenFood [Master] - Loading Hot
RubenFood [Master] - Loading Milk Shakes
food: Mainframe loaded
[MESEcons] Main mod Loaded!

StreetS loaded
-->Time to create MODERN cities

[Junglegrass] Loaded!
[Flowers] Loaded!
[HomeDecor] Loaded!
[UnifiedDyes] Loaded!
[UnifiedBricks] Loaded!
03:31:30: ACTION[main]:         .__               __                   __   
03:31:30: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_
03:31:30: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
03:31:30: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  | 
03:31:30: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__| 
03:31:30: ACTION[main]:       \/        \/     \/          \/     \/       
03:31:30: ACTION[main]: World at [/home/diego/.minetest/worlds/Kaeza03]
03:31:30: ACTION[main]: Server for gameid="minetest_game_02" listening on port 30011.
creative inventory size: 928
03:31:30: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Unsupported texture format
Loaded texture: /usr/share/minetest/textures/base/pack/sunrisebg.png
Font size: 8 15
03:31:47: ERROR[ServerThread]: LuaEntity name "animal_dm:dm" not defined
03:31:47: ERROR[ServerThread]: LuaEntity name "animal_creeper:creeper" not defined
03:31:47: ERROR[ServerThread]: LuaEntity name "animal_gull:gull" not defined
03:31:47: ERROR[ServerThread]: LuaEntity name "animal_gull:gull" not defined
03:31:47: ERROR[ServerThread]: LuaEntity name "animal_dm:dm" not defined
03:31:49: ERROR[ServerThread]: LuaEntity name "animal_vombie:vombie" not defined
03:31:49: ERROR[ServerThread]: LuaEntity name "animal_gull:gull" not defined
03:31:53: ACTION[ServerThread]: singleplayer clears all objects
03:37:51: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc

In thread aefffb40:
/build/build-minetest_0.4.3-1~getdeb1-i386-euqFen/minetest-0.4.3/src/server.cpp:152: virtual void* ServerThread::Thread(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD acf84b40:
#0  virtual void* MeshUpdateThread::Thread()
DEBUG STACK FOR THREAD aefffb40:
#0  virtual void* ServerThread::Thread()
(Leftover data: #1  void Server::Receive())
(Leftover data: #2  void Server::ProcessData(irr::u8*, irr::u32, irr::u16))
(Leftover data: #3  virtual MapBlock* ServerMap::emergeBlock(v3s16, bool): p=(-14,22,-66), allow_generate=0)
(Leftover data: #4  MapBlock* ServerMap::loadBlock(v3s16))
(Leftover data: #5  void ServerMap::loadBlock(std::string*, v3s16, MapSector*, bool))
(Leftover data: #6  void ItemStack::deSerialize(std::istream&, IItemDefManager*))
DEBUG STACK FOR THREAD b6b36700:
#0  int main(int, char**)
(Leftover data: #1  void Client::step(float))
(Leftover data: #2  virtual void ClientEnvironment::step(float))
(Leftover data: #3  void Client::Receive())
(Leftover data: #4  void Client::ProcessData(irr::u8*, irr::u32, irr::u16))
(Leftover data: #5  void MeshUpdateQueue::addBlock(v3s16, MeshMakeData*, bool, bool))


Thanks in advance.
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InfinityProject
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by InfinityProject » Sat Nov 24, 2012 06:08

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
03:37:51: ERROR[ServerThread]: ERROR: An unhandled exception occurred: std::bad_alloc

If I'm correct this is what caused the crash. I used to get this all the time with simple_mobs by PilzAdam installed. Do you have the mod?
Edit: It may be from mod framework.
Last edited by InfinityProject on Sat Nov 24, 2012 06:15, edited 1 time in total.
 

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kaeza
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by kaeza » Sat Nov 24, 2012 06:14

No, but I used MOBF and later removed it. However, I did a /clearobjects as suggested but it is where it crashes.
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InfinityProject
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by InfinityProject » Sat Nov 24, 2012 06:16

/clearobjects can crash. I don't have much knowledge on the matter though.
 

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kaeza
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by kaeza » Sat Nov 24, 2012 08:15

Some other way to remove the leftover entities from MOBF?
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