Slabs: Preservation of matter?
Something's been bothering me about slabs. I wasn't going to say anything, but a similar issue with sandstone was fixed, so maybe this could be fixed for 0.4.4 as well.
Let's say you have six cobblestone, and you convert it all to slabs. You now have six cobblestone slabs. Now, you stack all six on top of one another. The slabs combine, and you now have three cobblestone. What happened to the other three?
I see two easy ways to fix this. The recipe could be altered to yield six slabs instead of three, so three cobblestone becomes six slabs, which become three cobblestone again. I think this would be the easiest and best way, as it literally just requires one character be changed in stairs/init.lua Alternatively, the code that causes slabs to combine could be removed.
My sister also had an idea. She plays Minecraft, and from her description, it sounds like in that game, placing two slabs on top of on another crates a special double slab node, which yields two slabs when mined.
If there are no plans to fix this, I don't really mind. I just don't want to regret not bringing it up in time to be fixed for the release.
Cheers!
Let's say you have six cobblestone, and you convert it all to slabs. You now have six cobblestone slabs. Now, you stack all six on top of one another. The slabs combine, and you now have three cobblestone. What happened to the other three?
I see two easy ways to fix this. The recipe could be altered to yield six slabs instead of three, so three cobblestone becomes six slabs, which become three cobblestone again. I think this would be the easiest and best way, as it literally just requires one character be changed in stairs/init.lua Alternatively, the code that causes slabs to combine could be removed.
My sister also had an idea. She plays Minecraft, and from her description, it sounds like in that game, placing two slabs on top of on another crates a special double slab node, which yields two slabs when mined.
If there are no plans to fix this, I don't really mind. I just don't want to regret not bringing it up in time to be fixed for the release.
Cheers!