Old "bug" that's been around since at least 0.4dev?
I'm no developer or coder but I can recognize when something isn't supposed to be.
Since about 0.4dev there has been a "bug" of sorts that causes apparently random crashes. However I suspect it has something to do with player position coordinates.
It "appears" that this issue is related to player file position coordinates. I say this because usually when a players coordinates in the player file are reset to 0,0,0 it behaves itself for awhile at least. However it always ends up that the coords in the player file are WAY off from "real" coordinates. Eventually when a players coords gets too off and they log off and log in at a later time, the server crashes with above error. I've seen this at least 4 times in 3 days with two different players.
I COULD be totally wrong. Frankly all I care about is that the server works. If this is a bug in minetest it would be nice if it could get fixed. If it is not, it would be nice to find the issue.
I will say I have seen this similar issue since about 0.4 dev and it seems it is still there. However now it seems that resetting coords only lets it play nice for a very short time (less than a few hours).
Since about 0.4dev there has been a "bug" of sorts that causes apparently random crashes. However I suspect it has something to do with player position coordinates.
16:41:25: ACTION[ServerThread]: PLAYERNAME joins game. List of players: RAPHAEL PLAYERNAME
16:41:32: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...n55-minetest-07632b7/bin/../builtin/misc_helpers.lua:91: attempt to index local 'pos' (a nil value)
16:41:32: ERROR[main]: stack traceback:
In thread b775a6d0:
/home/tabot/.minetest/build/celeron55-minetest-07632b7/src/main.cpp:1754: int main(int, char**): Assertion '0' failed.
It "appears" that this issue is related to player file position coordinates. I say this because usually when a players coordinates in the player file are reset to 0,0,0 it behaves itself for awhile at least. However it always ends up that the coords in the player file are WAY off from "real" coordinates. Eventually when a players coords gets too off and they log off and log in at a later time, the server crashes with above error. I've seen this at least 4 times in 3 days with two different players.
I COULD be totally wrong. Frankly all I care about is that the server works. If this is a bug in minetest it would be nice if it could get fixed. If it is not, it would be nice to find the issue.
I will say I have seen this similar issue since about 0.4 dev and it seems it is still there. However now it seems that resetting coords only lets it play nice for a very short time (less than a few hours).