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Atlas is full

PostPosted: Tue Dec 18, 2012 12:29
by Kryuko
In my server i have this error:
http://screencloud.net/v/auC4
And this cause any problems in too many textures.
How can i solve it?

PostPosted: Tue Dec 18, 2012 12:38
by cHyper
edit your minetest.conf file add following line to disable atlas

enable_texture_atlas = false

PostPosted: Tue Dec 18, 2012 12:58
by Kryuko
cHyper wrote:edit your minetest.conf file add following line to disable atlas

enable_texture_atlas = false


But with this i have some problems with texture.

PostPosted: Tue Dec 18, 2012 19:26
by kaeza
Kryuko wrote:
cHyper wrote:edit your minetest.conf file add following line to disable atlas

enable_texture_atlas = false


But with this i have some problems with texture.

What kind of problems? Can you post a screenshot?
Also, are you using Windows or Linux?
What is your graphics card Vendor + Model?
Have you the latest drivers for your card?

PostPosted: Tue Dec 18, 2012 19:51
by Kryuko
kaeza wrote:
Kryuko wrote:
cHyper wrote:edit your minetest.conf file add following line to disable atlas

enable_texture_atlas = false


But with this i have some problems with texture.



Sometimes any blocks are transparent.
All users have this problem.
I can't post a screenshot because i can't actuali reproduce the problem.

The problem is solved enabling the Atlas, but if is full, doesn't work.

PostPosted: Tue Dec 18, 2012 19:53
by kaeza
Then you may fix it by either removing some mods.
Maybe your gfx card can't cope with that many textures.
In particular, review the use of mods that have lots of textures, like unifiedbricks, unifieddyes, coloredwoods, and the like.

PostPosted: Wed Dec 19, 2012 09:55
by Kryuko
Can't i enlarge the Atlas dimension?

PostPosted: Wed Dec 19, 2012 10:16
by Calinou
Try disabling shaders in the Settings menu.

PostPosted: Wed Dec 19, 2012 10:58
by Kryuko
But there's no way to enlarge the Atlas dimension?
I play minetest in my server (vps), and i'm not sure if the atlas full is a problem of the client or of the server.

PostPosted: Wed Dec 19, 2012 18:26
by sfan5
A full Texture Atlas is not a big problem

PostPosted: Wed Dec 19, 2012 23:13
by Kryuko
sfan5 wrote:A full Texture Atlas is not a big problem


Is a big problem for me because i have any transparent textures.

PostPosted: Thu Dec 20, 2012 00:00
by Kryuko
I've readed this post:
This is caused by having a lot of texture files. I think the Atlas is like a cache of the textures. Maybe someone else can elaborate. You can increase the size by changing line 796 in tile.cpp. This should most likely be made with a dynamic size (or as a conf file setting) to fit the large number of mods being made.


But where is the tile.cpp? This change work on the client or on the server?

Thanks in advance.

Edit: I don't understand if the Atlas full is a client or a server problem.

PostPosted: Thu Dec 20, 2012 16:35
by PilzAdam
Kryuko wrote:I've readed this post:
This is caused by having a lot of texture files. I think the Atlas is like a cache of the textures. Maybe someone else can elaborate. You can increase the size by changing line 796 in tile.cpp. This should most likely be made with a dynamic size (or as a conf file setting) to fit the large number of mods being made.


But where is the tile.cpp? This change work on the client or on the server?

Thanks in advance.

Edit: I don't understand if the Atlas full is a client or a server problem.

tile.cpp is in the src/ folder. After editing you have to compile the game.
And the full atlas is an client problem.