0.4.4 Crashes on Ubuntu
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Irrlicht Engine version 1.7.3
Linux 3.2.0-37-generic #58-Ubuntu SMP Thu Jan 24 15:28:10 UTC 2013 x86_64
Using renderer: OpenGL 3.0
Mesa DRI Intel(R) Sandybridge Mobile : Tungsten Graphics, Inc
OpenGL driver version is 1.2 or better.
GLSL version: 1.3
Loaded texture: /home/bartek/.minetest/textures/all/menubg.png
Loaded texture: /home/bartek/.minetest/textures/all/menulogo.png
10:46:37: ACTION[main]: [MOD]inventory_plus -- loaded from /home/bartek/.minetest/mods/minetest/inventory_plus
10:46:37: ACTION[main]: [MOD]craft_guide -- loaded from /home/bartek/.minetest/mods/minetest/craft_guide/craft_guide
10:46:37: ACTION[main]: [MOD]particles -- loaded from /home/bartek/.minetest/mods/minetest/particles
[HomeDecor] Loaded!
[Chains] v1.1
[Titanium Mod] Loaded! By Aqua!
[OK] Mesecons
Pipeworks loaded!
Peaceful NPC loaded! By jojoa1997!
[Plantlife] Loaded (enabled...er...nothing!)
[Lights+] Loaded!
[Flowers] Loaded!
[Best Wishes For 2013!] Night Vision Goggles By Aqua!
StreetsMod loaded!
[moreblocks] loaded.
Diamonds mod loaded!
10:46:38: ACTION[main]: [MOD]node_owner -- loaded from /home/bartek/.minetest/mods/minetest/node_owner
[Mailbox Version 3] Loaded! By Aqua!
10:46:38: ACTION[main]: [MOD]armor -- loaded from /home/bartek/.minetest/mods/minetest/armor
10:46:38: ACTION[main]: [MOD]bags -- loaded from /home/bartek/.minetest/mods/minetest/bags
10:46:38: ACTION[main]: [MOD]worldedit_gui -- loaded from /home/bartek/.minetest/mods/minetest/worldedit_gui/worldedit_gui
10:46:38: ACTION[main]: [MOD]home_gui -- loaded from /home/bartek/.minetest/mods/minetest/home_gui
[Skins] Done loading !
[stairsplus] loaded.
[UnifiedDyes] Loaded!
10:46:38: ACTION[main]: .__ __ __
10:46:38: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
10:46:38: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
10:46:38: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
10:46:38: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
10:46:38: ACTION[main]: \/ \/ \/ \/ \/
10:46:38: ACTION[main]: World at [/home/bartek/.minetest/worlds/1]
10:46:38: ACTION[main]: Server for gameid="minetest" listening on port 30200.
creative inventory size: 1184
10:46:38: ACTION[ServerThread]: Moving BZab to static spawnpoint at (-690,22,-250)
on_newplayer
{choppy = 3, level = 3, fleshy = 3, snappy = 3}
10:46:39: ACTION[ServerThread]: BZab joins game. List of players: BZab
Could not open file of texture: boat.png
Loaded mesh: boat.x
Could not open file of texture: cart.png
Loaded mesh: cart.x
Could not open file of texture: character.png
Loaded mesh: character.x
Loaded mesh: ufo.x
Unsupported texture format
Loaded texture: /usr/share/minetest/textures/base/pack/sunrisebg.png
Font size: 8 15
10:47:59: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...me/bartek/.minetest/mods/minetest/technic/rubber.lua:111: attempt to call method 'spawn_tree' (a nil value)
10:47:59: ERROR[EmergeThread]: stack traceback:
In thread 7f9ebf7fe700:
/build/buildd/minetestc55-0.4.4/src/server.cpp:405: virtual void* EmergeThread::Thread(): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f9ebf7fe700:
#0 virtual void* EmergeThread::Thread()
(Leftover data: #1 virtual MapBlock* ServerMap::emergeBlock(v3s16, bool): p=(-37,8,-2), allow_generate=0)
(Leftover data: #2 ServerMapSector* ServerMap::createSector(v2s16): p2d=(-37,-2))
DEBUG STACK FOR THREAD 7f9ec5e95700:
#0 virtual void* MeshUpdateThread::Thread()
DEBUG STACK FOR THREAD 7f9ec6e97700:
#0 virtual void* ServerThread::Thread()
#1 void Server::Receive()
(Leftover data: #2 virtual void ServerEnvironment::step(float))
(Leftover data: #3 void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8))
(Leftover data: #4 void BlockEmergeQueue::addBlock(irr::u16, v3s16, irr::u8))
(Leftover data: #5 MapSector* ServerMap::loadSectorMeta(std::string, bool))
(Leftover data: #6 ServerMapSector* ServerMap::createSector(v2s16): p2d=(3,3))
DEBUG STACK FOR THREAD 7f9eda2b9740:
#0 int main(int, char**)
(Leftover data: #1 void Client::step(float))
(Leftover data: #2 virtual void ClientEnvironment::step(float))
(Leftover data: #3 void Client::Receive())
(Leftover data: #4 void Client::ProcessData(irr::u8*, irr::u32, irr::u16))
(Leftover data: #5 void MeshUpdateQueue::addBlock(v3s16, MeshMakeData*, bool, bool))
Przerwane (core dumped)
przerwane - from polish -> stopped
Launched by command line...
Crashes after few seconds of playing (in advnaced)...