mod error fail to run

winaster
New member
 
Posts: 7
Joined: Mon Apr 01, 2013 02:29

mod error fail to run

by winaster » Mon Apr 01, 2013 04:50

VERBOSE[main]: error_message = ModError: Failed to load and run C:\minetest\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\Jeija-minetest-mod-mesecons-20130211-44-g2cc3890\init.lua

I cant figure out how to get multiple results from search so here it is

it wont work when I try to run it. I also get this kind of error with my other mods too. also just got minetest and mod today as of 3/31/2013
Last edited by winaster on Mon Apr 01, 2013 04:51, edited 1 time in total.
 

User avatar
kaeza
Member
 
Posts: 2141
Joined: Thu Oct 18, 2012 05:00
GitHub: kaeza
IRC: kaeza diemartin blaaaaargh
In-game: kaeza

by kaeza » Mon Apr 01, 2013 05:00

Try renaming Jeija-minetest-mod-mesecons-20130211-44-g2cc3890 to just 'mesecons'
Last edited by kaeza on Mon Apr 01, 2013 05:01, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Mon Apr 01, 2013 05:31

The name of the folder doesn't matter in this case, as mesecons is technically a modpack. Can you post the complete error message? It should tell you what line the error occurred in, and what type of error it was.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

prestidigitator
Member
 
Posts: 632
Joined: Thu Feb 21, 2013 23:54

by prestidigitator » Mon Apr 01, 2013 06:06

If it knew it was a modpack, it probably wouldn't be trying to run "init.lua" in its directory. I'm betting that the "modpack.txt" file was missing, deleted, renamed, or something like that. You might want to create that file under that "Jeija-minetest-mod-mesecons-20130211-44-g2cc3890" directory and see if it fixes things. The file should be empty and have that exact name (so make sure Windows' hiding of file extensions doesn't result in either a file named "modpack" or "modpack.txt.txt").
 

winaster
New member
 
Posts: 7
Joined: Mon Apr 01, 2013 02:29

by winaster » Mon Apr 01, 2013 17:01

prestidigitator wrote:If it knew it was a modpack, it probably wouldn't be trying to run "init.lua" in its directory. I'm betting that the "modpack.txt" file was missing, deleted, renamed, or something like that. You might want to create that file under that "Jeija-minetest-mod-mesecons-20130211-44-g2cc3890" directory and see if it fixes things. The file should be empty and have that exact name (so make sure Windows' hiding of file extensions doesn't result in either a file named "modpack" or "modpack.txt.txt").

as to this it seems to have what you say it should and it named modpack and inside it says The presence of this file indicates that the current folder is a modpack. and it a txt file
but as to
VanessaE wrote:The name of the folder doesn't matter in this case, as mesecons is technically a modpack. Can you post the complete error message? It should tell you what line the error occurred in, and what type of error it was.


how??
Last edited by winaster on Mon Apr 01, 2013 17:01, edited 1 time in total.
 

winaster
New member
 
Posts: 7
Joined: Mon Apr 01, 2013 02:29

by winaster » Mon Apr 01, 2013 17:10

11:06:30: INFO[main]: [Jeija-minetest-mod-mesecons-20130211-44-g2cc3890] ["C:\minetest\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\Jeija-minetest-mod-mesecons-20130211-44-g2cc3890\init.lua"]
11:06:30: ERROR[main]: Error loading mod "Jeija-minetest-mod-mesecons-20130211-44-g2cc3890": modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed.
11:06:30: ERROR[main]: Server: Failed to load and run C:\minetest\minetest-0.4.5\minetest-0.4.5\bin\..\mods\minetest\Jeija-minetest-mod-mesecons-20130211-44-g2cc3890\init.lua


is this what you mean

sorry for so long following pilzadams instructions

I have no idea what I need sorry for the length.

[ Edited to shorten log output to just the error message we needed. --VanessaE ]
Last edited by VanessaE on Mon Apr 01, 2013 18:42, edited 1 time in total.
 

User avatar
ShadowNinja
Member
 
Posts: 194
Joined: Tue Jan 22, 2013 22:35
GitHub: ShadowNinja
IRC: ShadowNinja
In-game: ShadowNinja

by ShadowNinja » Mon Apr 01, 2013 17:14

We need the lines surrounding that error, you should pastebin it so that you don't use so much forum space: [url]pastebin.ubuntu.com[/url].
I play on my Minetest server and VanessaE's.
The best way to contact me is usually IRC (InchraNet, freenode).
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Mon Apr 01, 2013 18:44

Actually he did get the one line we needed - it complains about invalid characters in the "mod name", which means Minetest thinks it's a mod, not a modpack. So either modpack.txt is missing as prestidigitator suggested, or the modpack was not properly extracted.

Check the contents of the "Jeija-minetest-mod-mesecons-20130211-44-g2cc3890" folder, tell us what is in there either by posting a directory listing of it, or a screenshot showing what your file manager thinks is there when you double click on it.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

winaster
New member
 
Posts: 7
Joined: Mon Apr 01, 2013 02:29

by winaster » Tue Apr 02, 2013 03:30

cant post image how to directory list??????
 

winaster
New member
 
Posts: 7
Joined: Mon Apr 01, 2013 02:29

by winaster » Thu Apr 04, 2013 21:52

how do I do a directory list?
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Thu Apr 04, 2013 22:31

winaster wrote:how do I do a directory list?


Go to the directory/folder, click full screen and the press the "prt sc" key

Use omploader (ompldr), dropbox or another site that allows you to upload the screenshot/print screen image.

Copy the link in a post on this forum. Put it between[img]and[/img].

Example: [img]://dl.dropbox.com/number_1600x900_scrot.png[/img]
 

winaster
New member
 
Posts: 7
Joined: Mon Apr 01, 2013 02:29

by winaster » Fri Apr 05, 2013 22:10

this is link
https://www.dropbox.com/s/mscfhgcp9ul2w4e/minetest%20mescons%20folder.jpg
sorry could not figure out how to use image thing.
Last edited by winaster on Fri Apr 05, 2013 22:11, edited 1 time in total.
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Fri Apr 05, 2013 23:54

winaster wrote:this is link
https://www.dropbox.com/s/mscfhgcp9ul2w4e/minetest%20mescons%20folder.jpg
sorry could not figure out how to use image thing.

To post an image:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
[img]https://www.dropbox.com/s/mscfhgcp9ul2w4e/minetest%20mescons%20folder.jpg[/img]


I notice there's two "mesecons" folders, one inside the other. I recommend renaming the outer one, moving the inner one out, then deleting the outer one.

Or, make sure the outer one contains modpack.txt (which will show up as "modpack" because your extensions are hidden).
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

BAGPIPE
Member
 
Posts: 70
Joined: Tue Jan 22, 2013 20:37

by BAGPIPE » Sun Apr 07, 2013 19:07

I've been having a similar problem. All mods I try to run don't do anything. But I haven't seen any error messages
My username tells almost everything about me.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Sun Apr 07, 2013 20:00

BAGPIPE wrote:I've been having a similar problem. All mods I try to run don't do anything. But I haven't seen any error messages


Somewhere near the end of te 0.4.5 builds (I think) I noticed that the mods in mods/minetest didn't work anymore. I now place the mods in games/build/mods, but I guess you can also place them in the mods folder of common, minetest_game and survival (and some in minimal).

Edit: I saw in later posts I forgot to mention the mods folders (thanks Sokomine and Menche)
Last edited by Topywo on Sun Apr 07, 2013 21:10, edited 1 time in total.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sun Apr 07, 2013 20:14

I've got the same problem and place mods (or rather: symlinks) into games/*/mods/ these days. It's a bit inconvenient when switching to a new build.
A list of my mods can be found here.
 

User avatar
Menche
Member
 
Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Sun Apr 07, 2013 21:01

Mods go in mods/[game name]. If you install a mod to run in the "build" game, put it in mods/build. It was usually mods/minetest previously because "minetest" was the "official" game.
Last edited by Menche on Sun Apr 07, 2013 21:04, edited 1 time in total.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

BAGPIPE
Member
 
Posts: 70
Joined: Tue Jan 22, 2013 20:37

by BAGPIPE » Wed Apr 10, 2013 02:31

Topywo wrote:
BAGPIPE wrote:I've been having a similar problem. All mods I try to run don't do anything. But I haven't seen any error messages


Somewhere near the end of te 0.4.5 builds (I think) I noticed that the mods in mods/minetest didn't work anymore. I now place the mods in games/build/mods, but I guess you can also place them in the mods folder of common, minetest_game and survival (and some in minimal).

Edit: I saw in later posts I forgot to mention the mods folders (thanks Sokomine and Menche)

I tried putting a mod in Games/minimal/mods folder, of the folders that i found containing mods, this had the most and the ones I recognized(buckets).
This did not work
one of these days i'm going to try adding mods to 0.4.5
My username tells almost everything about me.
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Wed Apr 10, 2013 09:54

BAGPIPE wrote:I tried putting a mod in Games/minimal/mods folder, of the folders that i found containing mods, this had the most and the ones I recognized(buckets).
This did not work
one of these days i'm going to try adding mods to 0.4.5


1. After putting mods in your minimal/mods folder, did you create a world with minimal or maybe by mistake in build?
2. You do have games/common? Afaik the games/build and games/survival can use the mods in there.
3. Try putting one easy mod in games/build/mods - folder and then create a world as (build)
 

BAGPIPE
Member
 
Posts: 70
Joined: Tue Jan 22, 2013 20:37

by BAGPIPE » Fri Apr 12, 2013 02:48

Got some mods to work, but others saying falier to load and run, going to try more things on the weekend.
My username tells almost everything about me.
 

Cheesus
Member
 
Posts: 36
Joined: Thu Apr 04, 2013 04:50

by Cheesus » Fri Apr 12, 2013 06:47

I redownloaded 0.4.5 and added the same mods in but its no use. still says its unable to load init.lua :/ hopefully tye next update fixes this problem...
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Fri Apr 12, 2013 09:28

Cheesus wrote:I redownloaded 0.4.5 and added the same mods in but its no use. still says its unable to load init.lua :/ hopefully tye next update fixes this problem...


Why not 0.4.6? (unofficial release)

I think if you downloaded the official 0.4.5 build, the mods need still to be placed in mods/minetest.

Later, unofficial releases of 0.4.5 introduced the common, build and survival games, causing the mods to be placed in games/build, games/survival etc..

BAGPIPE wrote:Got some mods to work, but others saying falier to load and run, going to try more things on the weekend.


Usual suspects:
- A folder needs to be renamed to the (low-case) name, used in the init.lua.
Example: VanessaE-homedecor-e5c99a3 --> rename --> homedecor

- Trying to use an older mod version or a not up to date mod version

- Use of an older version of minetest than the latest, unofficial

- Missing dependencies (look in the 1st post or check the depends.txt file

- Bugs in a mod

- Maybe other reasons I can't think of right now
 

BAGPIPE
Member
 
Posts: 70
Joined: Tue Jan 22, 2013 20:37

by BAGPIPE » Fri Apr 12, 2013 17:31

Topywo wrote:
Cheesus wrote:I redownloaded 0.4.5 and added the same mods in but its no use. still says its unable to load init.lua :/ hopefully tye next update fixes this problem...


Why not 0.4.6? (unofficial release)

I think if you downloaded the official 0.4.5 build, the mods need still to be placed in mods/minetest.

Later, unofficial releases of 0.4.5 introduced the common, build and survival games, causing the mods to be placed in games/build, games/survival etc..

BAGPIPE wrote:Got some mods to work, but others saying falier to load and run, going to try more things on the weekend.


Usual suspects:
- A folder needs to be renamed to the (low-case) name, used in the init.lua.
Example: VanessaE-homedecor-e5c99a3 --> rename --> homedecor

- Trying to use an older mod version or a not up to date mod version

- Use of an older version of minetest than the latest, unofficial

- Missing dependencies (look in the 1st post or check the depends.txt file

- Bugs in a mod

- Maybe other reasons I can't think of right now

Ok, thanks, will try tonight
My username tells almost everything about me.
 

BAGPIPE
Member
 
Posts: 70
Joined: Tue Jan 22, 2013 20:37

by BAGPIPE » Sat Apr 13, 2013 02:44

That worked, thanks for the help.
My username tells almost everything about me.
 

User avatar
xXfrancoXx
Member
 
Posts: 34
Joined: Tue Apr 09, 2013 15:46

by xXfrancoXx » Sat Apr 13, 2013 17:06

VanessaE wrote:The name of the folder doesn't matter in this case, as mesecons is technically a modpack. Can you post the complete error message? It should tell you what line the error occurred in, and what type of error it was.

can you give me permission to make pots in mod releases?, I get sorry, you are not allowed
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Sat Apr 13, 2013 18:56

No one except moderators, admins, etc. are allowed to create new topics in Mod Releases, as it is intended more or less as an official list of mods that are known to work well on current versions of Minetest. This is to keep random people from making junk posts there.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 


Return to Minetest Problems

Who is online

Users browsing this forum: No registered users and 15 guests

cron