prestidigitator wrote:If it knew it was a modpack, it probably wouldn't be trying to run "init.lua" in its directory. I'm betting that the "modpack.txt" file was missing, deleted, renamed, or something like that. You might want to create that file under that "Jeija-minetest-mod-mesecons-20130211-44-g2cc3890" directory and see if it fixes things. The file should be empty and have that exact name (so make sure Windows' hiding of file extensions doesn't result in either a file named "modpack" or "modpack.txt.txt").
VanessaE wrote:The name of the folder doesn't matter in this case, as mesecons is technically a modpack. Can you post the complete error message? It should tell you what line the error occurred in, and what type of error it was.
winaster wrote:how do I do a directory list?
winaster wrote:this is link
https://www.dropbox.com/s/mscfhgcp9ul2w4e/minetest%20mescons%20folder.jpg
sorry could not figure out how to use image thing.
[img]https://www.dropbox.com/s/mscfhgcp9ul2w4e/minetest%20mescons%20folder.jpg[/img]
BAGPIPE wrote:I've been having a similar problem. All mods I try to run don't do anything. But I haven't seen any error messages
Topywo wrote:BAGPIPE wrote:I've been having a similar problem. All mods I try to run don't do anything. But I haven't seen any error messages
Somewhere near the end of te 0.4.5 builds (I think) I noticed that the mods in mods/minetest didn't work anymore. I now place the mods in games/build/mods, but I guess you can also place them in the mods folder of common, minetest_game and survival (and some in minimal).
Edit: I saw in later posts I forgot to mention the mods folders (thanks Sokomine and Menche)
BAGPIPE wrote:I tried putting a mod in Games/minimal/mods folder, of the folders that i found containing mods, this had the most and the ones I recognized(buckets).
This did not work
one of these days i'm going to try adding mods to 0.4.5
Cheesus wrote:I redownloaded 0.4.5 and added the same mods in but its no use. still says its unable to load init.lua :/ hopefully tye next update fixes this problem...
BAGPIPE wrote:Got some mods to work, but others saying falier to load and run, going to try more things on the weekend.
Topywo wrote:Cheesus wrote:I redownloaded 0.4.5 and added the same mods in but its no use. still says its unable to load init.lua :/ hopefully tye next update fixes this problem...
Why not 0.4.6? (unofficial release)
I think if you downloaded the official 0.4.5 build, the mods need still to be placed in mods/minetest.
Later, unofficial releases of 0.4.5 introduced the common, build and survival games, causing the mods to be placed in games/build, games/survival etc..BAGPIPE wrote:Got some mods to work, but others saying falier to load and run, going to try more things on the weekend.
Usual suspects:
- A folder needs to be renamed to the (low-case) name, used in the init.lua.
Example: VanessaE-homedecor-e5c99a3 --> rename --> homedecor
- Trying to use an older mod version or a not up to date mod version
- Use of an older version of minetest than the latest, unofficial
- Missing dependencies (look in the 1st post or check the depends.txt file
- Bugs in a mod
- Maybe other reasons I can't think of right now
VanessaE wrote:The name of the folder doesn't matter in this case, as mesecons is technically a modpack. Can you post the complete error message? It should tell you what line the error occurred in, and what type of error it was.
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