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Hostile mobs still spawn after only_peaceful_mobs is set to true

PostPosted: Fri Dec 09, 2011 21:28
by bwog
Image
That's what showed up in the console after I set only_peaceful_mobs to true. I'm using the latest dev release. When I set it to true all of the dungeon masters disappeared but then when I went to new areas they started spawning again.

PostPosted: Fri Dec 09, 2011 21:36
by Calinou
Are you sure you removed the # before the config line? If not so, hostiles will continue spawning since the default setting is "true".
If so, there is a bug in the code :P

PostPosted: Fri Dec 09, 2011 22:48
by bwog
Yes, the # isn't there. Here's how the .conf file looks:
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Code: Select all
address =
creative_mode = 0
enable_3d_clouds = 1
enable_damage = 1
name = bwog
new_style_leaves = 1
opaque_water = 0
port = 30000
smooth_lighting = 1
video_driver = direct3d9
only_peaceful_mobs = true

PostPosted: Sat Dec 10, 2011 00:53
by celeron55
They do spawn, but they immediately despawn.

PostPosted: Sat Dec 10, 2011 00:57
by bwog
Ok, that makes sense. Thanks.

PostPosted: Sat Dec 10, 2011 11:37
by Jordach
Including Oerkkis?