worlds stop working

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Mito551
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Posts: 1271
Joined: Sat Jun 16, 2012 15:03

worlds stop working

by Mito551 » Tue Apr 09, 2013 19:20

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
In thread 1e10:
c:\minetest\src\minetest-0.4.6\src\noise.h:54: PseudoRandom::range: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 650:
#0  ServerThread::Thread
#1  Server::Receive
(Leftover data: #2  Map::transformLiquidsFinite)
(Leftover data: #3  RemoteClient::GetNextBlocks)
(Leftover data: #4  Server::SendHP)
(Leftover data: #5  ServerMap::loadBlock)
DEBUG STACK FOR THREAD 13ac:
#0  main
(Leftover data: #1  ClientMap::renderMap)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  ItemStack::deSerialize)
DEBUG STACK FOR THREAD 1bec:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1e10:
#0  EmergeThread::Thread
(Leftover data: #1  ServerMap::emergeBlock: p=(-12,-2,-7), create_blank=0)
(Leftover data: #2  ServerMap::loadBlock)
(Leftover data: #3  ServerMap::loadBlock)


i play for some time and then this happens and world becomes unplayable.
 

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Mito551
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Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Apr 10, 2013 07:40

anyone?
 

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jojoa1997
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Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Apr 10, 2013 10:05

I have seen out before but it never corrupted the nap
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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Mito551
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Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Apr 10, 2013 11:38

jojoa1997 wrote:I have seen out before but it never corrupted the nap


it happens so that it sometimes does, sometimes doesn't.
 


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