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Clients not loading Mods from Server

PostPosted: Mon Jun 10, 2013 01:48
by ryanvade
Hello everyone. I setup a lan server. The world is called Server and has all the mods enabled. But when I check what mods are enabled from the clients (/mods) only the default mods are listed. Is there something I have to enable?

PostPosted: Mon Jun 10, 2013 04:58
by VanessaE
Clients will never show any mods installed as the mods' code is run on the server only. All the clients receive are textures, sounds, node definitions, in-game events, etc. When you run the /mods command, you're actually asking the server what it has installed.

Clients of course can have their own mods, but those mods will only run in local-only single-player mode. Local mods will not be used at all when you are signed into a server.

PostPosted: Mon Jun 10, 2013 18:45
by ryanvade
Yes, but the mods installed on the server SHOULD be shown when someone connects to the game right? For example, the MOBF mod. It is installed on the server, so the players should see the MOBs running around and interact with them. At least that was my understanding.