I use Debian testing and first had installed minetest 0.31 via aptitude. Later I tried to build 0.4dev myself and tested with various texture packs. The result is every time the same. The typical node blocks have no inventory items, while tools, ore,.. works fine and the 3d view is correct, too.
My system has a mobility radeon 9000 and I use current mesa drivers:
> OpenGL renderer string: Mesa DRI R200 (RV250 4C66) x86/MMX+/3DNow!+/SSE TCL DRI2
> OpenGL version string: 1.3 Mesa 7.11.2
Screenshot:
This was write on the command line when redirecting the primary output to a text file (something was still written to the console):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Irrlicht Engine version 1.7.2
Linux 3.1.0-1-686-pae #1 SMP Sun Dec 11 20:40:16 UTC 2011 i686
Creating X window...
Visual chosen: : 199
Using renderer: OpenGL 1.3
Mesa DRI R200 (RV250 4C66) x86/MMX+/3DNow!+/SSE TCL DRI2: Tungsten Graphics, Inc.
OpenGL driver version is 1.2 or better.
GLSL not available.
Unsupported texture format
Loaded texture: /home/chlue/.minetest/misa-minetest-pack-v5/mud.png
Loaded texture: /home/chlue/.minetest/misa-minetest-pack-v5/menulogo.png
locale has been set to:de_DE.UTF-8
locale has been set to:C
locale has been set to:de_DE.UTF-8
locale has been set to:C
locale has been set to:de_DE.UTF-8
locale has been set to:C
Loaded texture: /usr/share/minetest/skybox1.png
Loaded texture: /usr/share/minetest/skybox3.png
Loaded texture: /usr/share/minetest/skybox2.png
Loaded texture: /usr/share/minetest/skybox1_night.png
Loaded texture: /usr/share/minetest/skybox3_night.png
Loaded texture: /usr/share/minetest/skybox2_night.png
locale has been set to:de_DE.UTF-8
locale has been set to:C
Loaded texture: /home/chlue/.minetest/misa-minetest-pack-v5/heart.png
Loaded texture: /home/chlue/.minetest/misa-minetest-pack-v5/rat.png
locale has been set to:de_DE.UTF-8
locale has been set to:C
Does anyone have some ideas how to fix/work around this?