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Weird red lighting

PostPosted: Tue Jul 02, 2013 23:00
by RohitM
I have minetest 0.4.7 on a windows 8 computer. I see this bug on any minetest mode, even minimal and multiplayer. It happens every time since I installed it.
These are pictures of the light at night and day, respectively. For some reason torches show regular light but sunlight and moonlight are tinted red along with my inventory
This link is to images of my glitch:
https://docs.google.com/drawings/d/1ErF9pSuwksuPWy2J_xqanek2DqYHpjNdzXWmWnQSGag/edit?usp=sharing

PostPosted: Tue Jul 02, 2013 23:21
by Menche
The problem is with shaders. Disable them from the menu or add 'enable_shaders = 0' to your minetest.conf.

PostPosted: Wed Jul 03, 2013 01:23
by Inocudom
Inocudom wrote:
Fess wrote:Latest dev build of minetest x64 v0.4.7, commit fe4ce03d52:
http://yadi.sk/d/zsSHNOiR6R41m
P.S. All of current opengl shaders are placed in \client\shaders\ ?


They do indeed appear to be in there. They might be in the folders test_shader_1, test_shader_2, test_shader_3.

I found a few articles that compare HLSL and GLSL shaders. Anyone that is interested should give them a read.
http://msdn.microsoft.com/en-us/library/windows/apps/dn166865.aspx
http://www.opengl.org/discussion_boards/showthread.php/163885-GLSL-and-HLSL-Differences
http://gamedev.stackexchange.com/questions/4234/what-are-the-pros-and-cons-of-hlsl-vs-glsl-vs-cg


I posted this in the topic where Fess puts the links to his 64-bit builds. Basically, there are only GLSL shaders right now, and Direct X doesn't work with those.

PostPosted: Wed Jul 03, 2013 01:58
by RohitM
When I disable them, what will happen?
Will there be more lagginess?

PostPosted: Wed Jul 03, 2013 03:20
by RohitM
Anyway, this topic is closed