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Loading Screen stuck at 'Item Definition' - Offline/Singleplayer

PostPosted: Sat Jul 06, 2013 11:09
by hoodedice
What the title says. Been having the following screen since the last fifteen minutes.

Image

Must be one of my mods. (Nothing wrong with my texture pack).

Here is the list of the mods I currently have.

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beds
boats
bobblocks
carts
flags
growing_trees
homedecor
infrastructure
mesecons
landscae
madblocks
madblocks_prefab
3d-armor
firearms
inventory_plus
weather
teleporters
moreblocks
moreores
moretrees
peaceful_npc
pipeworks
plantlife
snow
stained glass
streets
technic
unified bricks
unified dyes
walking light
world edit


I will be checking out which mod is responsible for it, one by one. If someone knows what may be going wrong here, please leave a reply. ^.^

On a secondary note, I installed inventory_plus just to fulfil some dependencies. But I like the old worldedit inventory better. How do I switch?

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TECH SPECS
Xubuntu 13.04 i386
intel Core 2 Duo @2.8 GHz
4 GB RAM
intel [i]crapware[/i] GMA something


Thanks

PostPosted: Sat Jul 06, 2013 11:26
by hoodedice
Switching off a few random mods did the trick. I guess progress bar bug. It used to expand bit by bit earlier, but now it just waits there, and suddenly loads media. :/ . I am still investigating this, since a world with fewer mods does show the Item Definition progress bar properly. This time, I'll try switching on all mods.

PostPosted: Sat Jul 06, 2013 12:42
by kaeza
Some of the mods in your list define lots of blocks (for example, technic, madblocks, bobblocks, unifiedbricks, unifieddyes, moreblocks, and moretrees), so I can only suggest just waiting.

Also, unrelated to media files, some of these are very CPU intensive too (snow, weather, and peaceful_npc, mesecons, technic).

Edit: Do I see my firearms mod in there? :3

PostPosted: Sat Jul 06, 2013 15:45
by hoodedice
Hmm, after waiting for a really long time, it did work :/ I thought that properly loading it the first time would mean faster loading times on the next run (#Caching loading stuff). What many games, AFAIK, do is, write the crap to be loaded in a sort of uncompressed format. So, like the next time it loads, it is much faster.