more than 28 mods?

sapier
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more than 28 mods?

by sapier » Sun Jan 01, 2012 19:38

Did anyone succeed in adding more than 28 mods?

if I try to run with >28 mods I get:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Stack is over 30:
function function function function function function function function function function function function function function function function function function function function function function function function function function function function function function
Last edited by sapier on Sun Jan 01, 2012 19:42, edited 1 time in total.
DON'T mention coding style!
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IPushButton2653
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by IPushButton2653 » Sun Jan 01, 2012 19:40

I only have 20, but if no one has said anything by the time i hit the amount that gives me that error, I will tell you
 

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Hackeridze
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by Hackeridze » Sun Jan 01, 2012 20:18

sapier wrote:Did anyone succeed in adding more than 28 mods?

if I try to run with >28 mods I get:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Stack is over 30:
function function function function function function function function function function function function function function function function function function function function function function function function function function function function function function

USe version from git.
My game: RTMG
GENTOO USER
 

sapier
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by sapier » Sun Jan 01, 2012 20:24

DON'T mention coding style!
(c) sapier all rights reserved
 

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redcrab
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by redcrab » Sun Jan 01, 2012 20:30

If you got the server by compilation source you may try to change the realitycheck function in scriptapi.cpp and change 30 by something greater (I ve changed this value to 60 for my server)... That may help

Hope that help
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dannydark
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by dannydark » Mon Jan 02, 2012 04:58



Aye I think that was the fix posted for the error your getting.
 

celeron55
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by celeron55 » Mon Jan 02, 2012 17:41

This has been fixed in the latest snapshot build (altough it has some new bugs, some of which are already fixed in the latest source, but that's how it goes 8))
 

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Rancon
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by Rancon » Tue Jan 08, 2013 00:44

i have more than 28
Any tips on blender, gimp, or codea?
 

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jojoa1997
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by jojoa1997 » Tue Jan 08, 2013 01:47

i have 40 with some mods having more than one mod in them. The game is fine on my pc.
here they are:

xpanes
desert_uses
watergone
moreores
boats
12workbench
maptools
beds
sethome
locked_sign
toolsizes
display_blocks
player_textures
titanium
unified_inventory
worldtime
aaa_recipeshook
add_moreores_tool
builtin
conifers
diamonds
flowers
worldedit
node_ownership
signs
gloopores
habitat
homedecor
mesecons
firestone
carts
jungletree
bookmarks
ufos
xhands
peaceful_npc
pipeworks
teleporters
obsidian
nether
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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InfinityProject
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by InfinityProject » Tue Jan 08, 2013 03:11

This topic was dead. The problem was fixed. Please don't bring back dead topics.
 

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jojoa1997
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by jojoa1997 » Tue Jan 08, 2013 03:13

sorry i thought it was recent with rancon's post
Rancon Today 19:44:18
Coding;
1X coding
3X debugging
12X tweaking to be just right
 


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