kaeza wrote:None of them are actually "essential", but if you want to have at least something to put your feet on, you need `default'.
CraigyDavi wrote:I was wondering. Is there any way to disable these standard mods?
PilzAdam wrote:CraigyDavi wrote:I was wondering. Is there any way to disable these standard mods?
If you install and enable mods with the same name the user installed ones are loaded instead of the game mods.
CraigyDavi wrote:PilzAdam wrote:CraigyDavi wrote:I was wondering. Is there any way to disable these standard mods?
If you install and enable mods with the same name the user installed ones are loaded instead of the game mods.
Ah so do I just pick a random one of my installed mods and rename it "bones" for example and it will use that mod instead. Thanks!
EDIT: Wait what will happen if I uninstall the bones mod? Will I spawn with no items or all my items?
ak399g wrote:CraigyDavi wrote:PilzAdam wrote:If you install and enable mods with the same name the user installed ones are loaded instead of the game mods.
Ah so do I just pick a random one of my installed mods and rename it "bones" for example and it will use that mod instead. Thanks!
EDIT: Wait what will happen if I uninstall the bones mod? Will I spawn with no items or all my items?
I just tried it. All of your items.
In other news, give_initial_stuff doesn't seem to do anything.
PenguinDad wrote:You have to configure give_initial_stuff in the init.lua.
minetest.register_on_newplayer(function(player)
print("on_newplayer")
if minetest.setting_getbool("give_initial_stuff") then
print("giving give_initial_stuff to player")
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:torch 99')
player:get_inventory():add_item('main', 'default:axe_steel')
player:get_inventory():add_item('main', 'default:shovel_steel')
player:get_inventory():add_item('main', 'default:cobble 99')
end
end)
give_initial_stuff = true
bones = false
ak399g wrote:Thanks. Don't know why that isn't in the conf in the first place, but whatever.
Does that mean I could writeYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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bones = false
and have it be disabled? Or any other mod for that matter?
CraigyDavi wrote:Ah so do I just pick a random one of my installed mods and rename it "bones" for example and it will use that mod instead. Thanks!
CraigyDavi wrote:I was wondering. Is there any way to disable these standard mods?
Topywo wrote:CraigyDavi wrote:I was wondering. Is there any way to disable these standard mods?
How about (cut and paste) or (copy and delete) the 'standard mods' you don't wish to use to another directory?
ak399g wrote:The best thing to do is add a "." in front of the folder. That makes it hidden, and it disrupts the filepath enough to prevent minetest from finding it while essentially preserving everything else.
e.g. "~/bones/" -> "~/.bones/"
brunob.santos wrote:The mod initial_give_stuff suddenly appeared. I take it?
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