windows server, player resets position frequently
This is unrelated to my other thread, and is on a different computer. My wife doesn't want to play minetest with me when the windows PC is hosting the LAN game. The player position keeps resetting because she supposedly moved too fast according to debug. She doesn't think she was moving fast at all, and thinks the game is unplayable when hosted on windows because of this problem. Also blocks that are mined frequently reappear and have to be mined again, and the vombies from modf had to be disabled since they were crashing the server. Those are relatively minor compared to the resetting problem I guess, since that is what my wife got upset about. Due to all these problems I would rather host on my linux machine, but the mods won't work in multiplayer (different thread) and my family really wants mods.
reset problem not reproducible, but happens frequently and apparently at random
OS: windows 7
version: 0.4.7 of minetest
mods: plants, mobf, inventory plus, skins
command used for starting server: minetest.exe --server --worldname Blackbird
relevant debug text:
06:40:42: ACTION[ServerThread]: dad digs default:stone at (-10,-99,157)
06:40:45: ACTION[ServerThread]: Player mom moved too fast; resetting position
node_dig
06:40:45: ACTION[ServerThread]: dad digs default:stone at (-10,-100,156)
06:40:49: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:41:16: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:41:23: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:42:02: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:42:11: ACTION[ServerThread]: Player mom moved too fast; resetting position
node_dig
06:44:45: ACTION[ServerThread]: dad digs default:stone at (-10,-100,157)
node_dig
06:44:58: ACTION[ServerThread]: dad digs default:stone at (-11,-98,157)
node_dig
06:44:59: ACTION[ServerThread]: dad digs default:stone at (-11,-99,157)
06:45:18: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:48:46: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:49:00: ACTION[ServerThread]: Player mom tried to access [node under=-1,18,91 above=-1,18,92] from too far: d=171.283, max_d=140. ignoring.
06:49:00: ACTION[ServerThread]: Player mom tried to access [node under=-1,18,91 above=-1,18,92] from too far: d=171.283, max_d=140. ignoring.
06:49:00: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:49:07: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:49:27: ACTION[ServerThread]: Player mom tried to access [node under=-1,17,91 above=-1,17,92] from too far: d=141.41, max_d=140. ignoring.
06:49:27: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:50:31: ACTION[ServerThread]: Player mom moved too fast; resetting position
node_dig
06:51:45: ACTION[ServerThread]: mom digs junglegrass:shortest at (22,14,125)
06:51:48: ACTION[ServerThread]: mom places node default:junglegrass at (24,14,125)
node_dig
06:51:52: ACTION[ServerThread]: mom digs default:junglegrass at (24,14,125)
06:51:54: ACTION[ServerThread]: mom places node default:junglegrass at (24,14,125)
06:52:09: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:52:53: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:53:01: ACTION[ServerThread]: mom leaves game. List of players: dad
reset problem not reproducible, but happens frequently and apparently at random
OS: windows 7
version: 0.4.7 of minetest
mods: plants, mobf, inventory plus, skins
command used for starting server: minetest.exe --server --worldname Blackbird
relevant debug text:
06:40:42: ACTION[ServerThread]: dad digs default:stone at (-10,-99,157)
06:40:45: ACTION[ServerThread]: Player mom moved too fast; resetting position
node_dig
06:40:45: ACTION[ServerThread]: dad digs default:stone at (-10,-100,156)
06:40:49: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:41:16: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:41:23: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:42:02: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:42:11: ACTION[ServerThread]: Player mom moved too fast; resetting position
node_dig
06:44:45: ACTION[ServerThread]: dad digs default:stone at (-10,-100,157)
node_dig
06:44:58: ACTION[ServerThread]: dad digs default:stone at (-11,-98,157)
node_dig
06:44:59: ACTION[ServerThread]: dad digs default:stone at (-11,-99,157)
06:45:18: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:48:46: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:49:00: ACTION[ServerThread]: Player mom tried to access [node under=-1,18,91 above=-1,18,92] from too far: d=171.283, max_d=140. ignoring.
06:49:00: ACTION[ServerThread]: Player mom tried to access [node under=-1,18,91 above=-1,18,92] from too far: d=171.283, max_d=140. ignoring.
06:49:00: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:49:07: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:49:27: ACTION[ServerThread]: Player mom tried to access [node under=-1,17,91 above=-1,17,92] from too far: d=141.41, max_d=140. ignoring.
06:49:27: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:50:31: ACTION[ServerThread]: Player mom moved too fast; resetting position
node_dig
06:51:45: ACTION[ServerThread]: mom digs junglegrass:shortest at (22,14,125)
06:51:48: ACTION[ServerThread]: mom places node default:junglegrass at (24,14,125)
node_dig
06:51:52: ACTION[ServerThread]: mom digs default:junglegrass at (24,14,125)
06:51:54: ACTION[ServerThread]: mom places node default:junglegrass at (24,14,125)
06:52:09: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:52:53: ACTION[ServerThread]: Player mom moved too fast; resetting position
06:53:01: ACTION[ServerThread]: mom leaves game. List of players: dad