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Icon Problem - FIX!

PostPosted: Tue Sep 03, 2013 06:59
by Rhys
Hello everyone! I have finally fixed the icon problem on my computer, and ready to give you the fix! All you have to do is replace these folders with the original ones. I will post more when I have time.

Default: http://www.mediafire.com/download/02dpi5h1nqgw5ca/default_fix.zip
Wool: http://www.mediafire.com/download/qf55kczbico1u3x/wool_fix.zip
PilzAdam TNT: http://www.mediafire.com/download/zr89bujad9ajoe8/pilzadam_tnt_fix.zip
Stairs + Slabs (Only wooden stair and slab inventory image for all stairs and slabs): http://www.mediafire.com/download/5w11g4vn1575ipg/stair+fix.zip
Itemframes: http://www.mediafire.com/download/i3zmuw24uva23tl/itemframes+fix.zip
Bones: http://www.mediafire.com/download/cf6nv3totrhufpk/bones+fix.zip

http://wiki.minetest.com/wiki/Installing_mods

Plus, this only works on servers if you installed the mods and you are the creator - if not, but have installed the mods yourself, but not the creator, it won't be fixed on servers. It will fix your icon problem on singleplayer, though. Sorry that I couldn't do 3D images. Also works with texture packs.

And, no problem!

PostPosted: Tue Sep 03, 2013 11:15
by Topywo
Well done!

PostPosted: Tue Sep 03, 2013 11:20
by sfan5
This could easily be done for every mod and multiplayer with a small C++ code modification

PostPosted: Tue Sep 03, 2013 11:29
by Topywo
sfan5 wrote:This could easily be done for every mod and multiplayer with a small C++ code modification


A small C++ code modification only for the ones having trouble with the icons or a C++ modification for everyone that affects only the players with icon problems?

PostPosted: Tue Sep 03, 2013 11:34
by sfan5
Topywo wrote:
sfan5 wrote:This could easily be done for every mod and multiplayer with a small C++ code modification


A small C++ code modification only for the ones having trouble with the icons or a C++ modification for everyone that affects only the players with icon problems?

A small C++ code modification only for the ones having trouble with the icons
,because the engine can not detect if you have problems with the icons

PostPosted: Tue Sep 03, 2013 14:39
by Rhys
sfan5 wrote:
Topywo wrote:
sfan5 wrote:This could easily be done for every mod and multiplayer with a small C++ code modification


A small C++ code modification only for the ones having trouble with the icons or a C++ modification for everyone that affects only the players with icon problems?

A small C++ code modification only for the ones having trouble with the icons
,because the engine can not detect if you have problems with the icons


...... I absolutely have no idea about C++ .......

PostPosted: Sat Sep 07, 2013 05:50
by Johnyknowhow
What if I have more mods like technic?

PostPosted: Sun Sep 08, 2013 14:09
by Rhys
Johnyknowhow wrote:What if I have more mods like technic?


I will add different mods on.

PostPosted: Wed Sep 18, 2013 14:45
by Rhys
So, can someone help me for C++? Since I have no clue what it is, and I want to use it to do all fixes. :D. Any answer will do. Thanks in advance.

PostPosted: Thu Sep 19, 2013 15:06
by Rhys
Rhys wrote:So, can someone help me for C++? Since I have no clue what it is, and I want to use it to do all fixes. :D. Any answer will do. Thanks in advance.


Please...

PostPosted: Fri Sep 20, 2013 00:02
by nolan
Rhys wrote:
Rhys wrote:So, can someone help me for C++? Since I have no clue what it is, and I want to use it to do all fixes. :D. Any answer will do. Thanks in advance.


Please...


Well, i don't know really anything about C++ either, but i found a couple websites that just might help you get started.

http://en.wikipedia.org/wiki/C%2B%2B

http://www.cprogramming.com/tutorial/c++-tutorial.html

PostPosted: Fri Sep 20, 2013 15:56
by Rhys
nolan wrote:
Rhys wrote:
Rhys wrote:So, can someone help me for C++? Since I have no clue what it is, and I want to use it to do all fixes. :D. Any answer will do. Thanks in advance.


Please...


Well, i don't know really anything about C++ either, but i found a couple websites that just might help you get started.

http://en.wikipedia.org/wiki/C%2B%2B

http://www.cprogramming.com/tutorial/c++-tutorial.html


Too much algebra for me. D:

PostPosted: Fri Sep 20, 2013 19:40
by nolan
Rhys wrote:
nolan wrote:
Rhys wrote:
Please...


Well, i don't know really anything about C++ either, but i found a couple websites that just might help you get started.

http://en.wikipedia.org/wiki/C%2B%2B

http://www.cprogramming.com/tutorial/c++-tutorial.html


Too much algebra for me. D:

Then u might want to re-think learning anything about C++

PostPosted: Sat Oct 05, 2013 15:29
by Rhys
nolan wrote:
Rhys wrote:
nolan wrote:
Well, i don't know really anything about C++ either, but i found a couple websites that just might help you get started.

http://en.wikipedia.org/wiki/C%2B%2B

http://www.cprogramming.com/tutorial/c++-tutorial.html


Too much algebra for me. D:

Then u might want to re-think learning anything about C++


Normal modding it is. :)

PostPosted: Thu Oct 24, 2013 12:21
by Rhys
Just making this post, since I don't want this topic to be lost. For some reason, it happens to people with bad graphics cards... Hell no, don't ask me why. It's a pain that this happens.

PostPosted: Thu Oct 24, 2013 12:33
by Dan Duncombe
Rhys wrote:Just making this post, since I don't want this topic to be lost. For some reason, it's Windows XP Computers that have the problem. Computers with Windows 7/8 etc don't have the problem. I really don't understand this.

I use Windows 7 Starter Edition and got the bug too.

PostPosted: Thu Oct 24, 2013 12:35
by Rhys
Dan Duncombe wrote:
Rhys wrote:Just making this post, since I don't want this topic to be lost. For some reason, it's Windows XP Computers that have the problem. Computers with Windows 7/8 etc don't have the problem. I really don't understand this.

I use Windows 7 Starter Edition and got the bug too.


Vat da fuqqy wuqqy? It's probaly your Graphics Card then... Sorry, massive typo.

EDIT: Changed original post.

Re: Icon Problem - FIX!

PostPosted: Thu May 08, 2014 00:51
by TheEpicJames
could you make fixes for mesecons, this, that, blah blah blah......
lol jk
coud you make a fix for mesecons?

Re:

PostPosted: Fri May 09, 2014 18:08
by Hybrid Dog
sfan5 wrote:This could easily be done for every mod and multiplayer with a small C++ code modification

I read this and thought why it isn't added as a setting yet. Sorry that I don't read the posts below yet.

Re: Icon Problem - FIX!

PostPosted: Fri May 09, 2014 18:15
by Calinou
TheEpicJames wrote:could you make fixes for mesecons, this, that, blah blah blah......
lol jk
coud you make a fix for mesecons?


Please post in the mod's topic instead. Don't bump old, irrelevant topics like that.

Re: Re:

PostPosted: Fri May 09, 2014 19:03
by Hybrid Dog
Hybrid Dog wrote:
sfan5 wrote:This could easily be done for every mod and multiplayer with a small C++ code modification

I read this and thought why it isn't added as a setting yet. Sorry that I don't read the posts below yet.

...I could do this myself by overwriting minetest.register_node with lua.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local func = minetest.register_node
function minetest.register_node(name, tab)
      tab.inventory_image = tab.inventory_image or tab.tiles[1] or tab.tile_images[1]
      func(name, tab)
end

Re: Icon Problem - FIX!

PostPosted: Sun Jul 06, 2014 02:32
by Dwarf
Does this still work? And if so could someone give me a little guidance on how to install it? I assume OP meant 'replace original folders with these' but I'm not seeing a 'default' folder to replace. I'm using version 0.4.9.
Thanks! :)

Re: Icon Problem - FIX!

PostPosted: Tue Jul 08, 2014 20:36
by Napiophelios
Dwarf wrote:Does this still work? And if so could someone give me a little guidance on how to install it? I assume OP meant 'replace original folders with these' but I'm not seeing a 'default' folder to replace. I'm using version 0.4.9.
Thanks! :)


Yes it still works.The default folder is in the games folder for which ever game you want to modify.
"games\minetest_game\mods" But its not a complete fix either.

You should check for updates for your video drivers before altering anything.

If you have a decent computer you might want to try adjusting your DirectX hardware acceleration.
Go to your desktop> display properties> settings> advanced> troubleshoot
and select the second to last setting on the Hardware acceleration slider bar.

This fixes the problem for me on my laptop but the game becomes very slow.
However it doesnt work on my son's desktop computer (the previews are still messed up)
Note you dont have to adjust your minetest.conf settings (video_driver = opengl) for this to help.

Re: Icon Problem - FIX!

PostPosted: Tue Jul 08, 2014 22:10
by Dwarf
Napiophelios wrote:
Yes it still works.The default folder is in the games folder for which ever game you want to modify.
"games\minetest_game\mods" But its not a complete fix either.

You should check for updates for your video drivers before altering anything.

If you have a decent computer you might want to try adjusting your DirectX hardware acceleration.
Go to your desktop> display properties> settings> advanced> troubleshoot
and select the second to last setting on the Hardware acceleration slider bar.

This fixes the problem for me on my laptop but the game becomes very slow.
However it doesnt work on my son's desktop computer (the previews are still messed up)
Note you dont have to adjust your minetest.conf settings (video_driver = opengl) for this to help.


Thank you for the reply, I definitely appreciate the advice! My computer is quite old which is what the problem is I'm sure; I'm running Linux Mint so I wasn't able to find 'display properties' in the settings. If it does make the game slower though I don't think that'd be worth it to me, as my computer has a hard enough time running Minetest as it is. :P

As far as updating the Graphics Drivers...I honestly wouldn't have any idea of how to do that. I actually killed the OS recently by messing with something I didn't fully understand so if you can imagine I'm very leery of doing anything with the settings. xD

It would be very 'nice' to see all the previews, but I've functioned this far without them and I can continue to do so if that's the best option.

Hm...still not seeing the 'default' folder though. Inside the .minetest folder there's only cache, client, mods, and worlds. No default folder inside of any of them as well.

Re: Icon Problem - FIX!

PostPosted: Tue Jul 08, 2014 22:58
by hoodedice
Dwarf, open up a terminal and type "lshw". Scroll the output, and find anything related to graphics. If you find that your computer uses intel HD as graphics, post here, and I will help you get the latest graphics stack installed. =)

Re: Icon Problem - FIX!

PostPosted: Tue Jul 08, 2014 23:33
by Napiophelios
oops sorry I thought this was a windows only problem

Re: Icon Problem - FIX!

PostPosted: Thu Jul 10, 2014 03:56
by Dwarf
hoodedice wrote:Dwarf, open up a terminal and type "lshw". Scroll the output, and find anything related to graphics. If you find that your computer uses intel HD as graphics, post here, and I will help you get the latest graphics stack installed. =)


Thanks for the offer! I wasn't quite sure what to look for, but I think it says it's 'NVIDIA'? *clueless*


Napiophelios wrote:oops sorry I thought this was a windows only problem

No worries, I should have specified my system. ;)

Re: Icon Problem - FIX!

PostPosted: Mon Feb 09, 2015 02:16
by Napiophelios
I have created an updated version of Rhys's fixes for several mods in the Minetest_game 0.4.11:

bones
default
stairs
tnt
wool

Each folder contains an unaltered copy of their respective init.lua files and the ammended ones
as well as the depends.txt and readme.txts if present in original mod folder.

Except for the overlay textures in the Stairs mod,there are no textures provided.
So dont just delete you mod folders.

it is safe, however ,to extract into the mods folder and overwrite all files.

Image

Stairs now use an overlay image so you will at least be able to tell what material you are using.
But you will have to select a px size from the texture folders to match whatever texture pack you are using.
I have included 16px ,32px ,and 64px.

Its nothing fancy but it beats the alternative.

Re: Icon Problem - FIX!

PostPosted: Sat Mar 21, 2015 19:18
by Napiophelios
I found a better way to fix the Stairs and Slabs inventory previews for Windows users,
using an overlay like default fence,the backgrounds are no longer solid textures.
making it much easier to see the darker objects

stairs_fix2.zip
transparent backgrounds for previews
(8.32 KiB) Downloaded 86 times


Image