PilzAdam wrote:Zazzyx wrote:No textures but he says there are about 12-15 mods plus the default ones.
"he"?
PilzAdam wrote:Zazzyx wrote:No textures but he says there are about 12-15 mods plus the default ones.
"he"?
BrandonReese wrote:Probably DPlus, I had issues with the alpha transparency in the glass with dplus.
nolan wrote:BrandonReese wrote:Probably DPlus, I had issues with the alpha transparency in the glass with dplus.
That was my most valueable guess on which mod was the issue. Now I need to know what i should do to ix his problem.
A first thing you might need to know is that some players, they can see glass fine, but some others have the same issue as him.
use_texture_alpha = true
alpha = 200
minetest.register_node(":default:glass", {
....
yohanes828 wrote:are u editing this glass?
because that can be the problem
[haha][/:p]
BlockMen wrote:
It is caused by "use_texture_alpha = true" which cant be displayed correct by some clients. To fix you can replaceYour phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.with
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use_texture_alpha = true
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.or remove the whole block (then you will have back the default glass)
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alpha = 200
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest.register_node(":default:glass", {
....
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