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Help, Minetest Error Message

PostPosted: Sat Oct 05, 2013 13:37
by TheUniversalBuilder
Whenever I log in as TheUniversalBuilder (my account), and I visit a server (mainly The Landrush server), it loads, and when im in the server, an error message pops up and stops the whole process.

The Error message is "Minetest.exe is not working"

But when I log in with a guest, it works.

Please help

I don't want make another account and regain the stuff I had, that'll take forever to get back

If I posted this forum topic in the wrong place or did something wrong, please forgive me. This is my first post.

Thanks

This is my debug.txt:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
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23:10:08: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
23:10:08: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
23:10:32: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
23:10:32: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
23:10:32: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
23:10:32: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
23:10:32: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
23:10:32: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
23:10:37: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
23:10:37: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread 1ed4:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1c18:
#0  main
#1  ClientMap::renderMap
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD 1ed4:
#0  MeshUpdateThread::Thread


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23:13:12: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
23:13:12: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
23:13:38: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
23:13:38: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
23:13:38: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
23:13:38: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
23:13:38: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
23:13:38: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
23:13:43: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
23:13:43: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread 530:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD 530:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 19b4:
#0  main
#1  ClientMap::renderMap
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)


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23:47:16: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
23:47:16: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
23:47:16: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
23:47:16: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
23:47:16: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
23:47:16: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
23:47:21: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
23:47:21: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17
00:00:23: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.


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08:42:06: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
08:42:06: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
08:42:31: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
08:42:31: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
08:42:31: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
08:42:31: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
08:42:31: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
08:42:31: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
08:42:36: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
08:42:36: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread 113c:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD 113c:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1554:
#0  main
#1  ClientMap::renderMap
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)


-------------
  Separator 
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08:45:58: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
08:45:58: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
08:46:22: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
08:46:22: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
08:46:22: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
08:46:22: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
08:46:22: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
08:46:22: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
08:46:27: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
08:46:27: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17
08:53:26: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
08:53:26: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
08:53:53: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
08:53:53: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
08:53:53: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
08:53:53: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
08:53:54: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
08:53:54: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
08:53:59: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
08:53:59: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread 790:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD 230:
#0  main
#1  ClientMap::renderMap
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD 790:
#0  MeshUpdateThread::Thread


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08:55:31: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
08:55:31: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
08:55:57: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
08:55:57: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
08:55:57: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
08:55:57: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
08:55:57: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
08:55:57: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
08:56:02: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
08:56:02: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread 1028:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1028:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 12fc:
#0  main
#1  ClientMap::renderMap
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)


-------------
  Separator 
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08:58:48: ERROR[main]: Access denied. Reason: Wrong password
09:00:15: ERROR[main]: No world selected and no address provided. Nothing to do.
09:00:20: ERROR[main]: Access denied. Reason: Wrong password
09:00:52: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
09:00:52: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
09:01:16: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
09:01:16: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
09:01:16: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
09:01:16: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
09:01:17: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
09:01:17: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
09:01:21: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
09:01:21: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread b90:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD b90:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 15f4:
#0  main
#1  ClientMap::renderMap
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)


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  Separator 
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09:12:00: ERROR[main]: No world selected and no address provided. Nothing to do.
09:12:33: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
09:12:33: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
09:12:58: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
09:12:58: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
09:12:58: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
09:12:58: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
09:12:58: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
09:12:58: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
09:13:03: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
09:13:03: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17
09:21:12: ERROR[main]: generate_image(): Could not load image "invisible.png" while building texture
09:21:12: ERROR[main]: generate_image(): Creating a dummy image for "invisible.png"
09:21:39: ERROR[main]: generate_image(): Could not load image "technic_akalin_dust.png" while building texture
09:21:39: ERROR[main]: generate_image(): Creating a dummy image for "technic_akalin_dust.png"
09:21:39: ERROR[main]: generate_image(): Could not load image "technic_alatro_dust.png" while building texture
09:21:39: ERROR[main]: generate_image(): Creating a dummy image for "technic_alatro_dust.png"
09:21:39: ERROR[main]: generate_image(): Could not load image "technic_arol_dust.png" while building texture
09:21:39: ERROR[main]: generate_image(): Creating a dummy image for "technic_arol_dust.png"
09:21:44: ERROR[main]: generate_image(): Could not load image "technic_talinite_dust.png" while building texture
09:21:44: ERROR[main]: generate_image(): Creating a dummy image for "technic_talinite_dust.png"
Font size: 8 17

In thread 930:
..\..\src\minetest\src\mapblock_mesh.cpp:682: getNodeTile: Assertion 'facedir <= 23' failed.
Debug stacks:
DEBUG STACK FOR THREAD 930:
#0  MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 10fc:
#0  main
(Leftover data: #1  Client::step)
(Leftover data: #2  ClientEnvironment::step)
(Leftover data: #3  Client::Receive)
(Leftover data: #4  Client::ProcessData)
(Leftover data: #5  MeshUpdateQueue::addBlock)

PostPosted: Sat Oct 05, 2013 13:53
by sfan5
Can you try using one of the git Minetest builds?

PostPosted: Sat Oct 05, 2013 13:59
by TheUniversalBuilder
sfan5 wrote:Can you try using one of the git Minetest builds?


I'm not sure what do you mean.

But this is the screenshot when I go to the landrush server logged in as "The universal builder": http://prntscr.com/1velom

PostPosted: Sat Oct 05, 2013 14:05
by sfan5
Try one of mine, Fess or BlockMen's Minetest builds

PostPosted: Sat Oct 05, 2013 14:41
by TheUniversalBuilder
sfan5 wrote:Try one of mine


OMG. Thanks so much dude. :-)
It works. It supports windows better than the one I downloaded before :-)
Thanks, again.

PostPosted: Sat Oct 05, 2013 16:20
by PilzAdam
http://irc.minetest.ru/minetest/2013-10-04#i_3358223
The moderators/admins of that servers should consider fixing the map.

PostPosted: Sat Oct 05, 2013 16:57
by hoodedice
What about these:

08:58:48: ERROR[main]: Access denied. Reason: Wrong password
09:00:15: ERROR[main]: No world selected and no address provided. Nothing to do.

PostPosted: Sat Oct 05, 2013 19:17
by fairiestoy
PilzAdam,
where should we start to look for exactly? We roughly know were it occurs, but can't find the correct location. How can we find the node that affects the clients like this?

PostPosted: Sat Oct 05, 2013 19:32
by PilzAdam
fairiestoy wrote:PilzAdam,
where should we start to look for exactly? We roughly know were it occurs, but can't find the correct location. How can we find the node that affects the clients like this?

Are you familiar with compiling?
If yes then simply apply this patch and the nodes that cause the crash will show up as unknown nodes:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 6cbc2c5..ef88dc6 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -750,7 +750,10 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
        u16 tile_index=facedir*16 + dir_i;
        TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
        spec.rotation=dir_to_tile[tile_index + 1];
-       spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture_id);
+       if (mn.getFaceDir(ndef) > 23)
+               spec.texture = data->m_gamedef->tsrc()->getTexture("unknown_node.png");
+       else
+               spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture_id);
        return spec;
 }


If you are not familiar with compiling then I could come to your server with that patch compiled in and fix the nodes.

PostPosted: Sat Oct 05, 2013 21:07
by TheUniversalBuilder
sfan5 wrote:Try one of mine, Fess or BlockMen's Minetest builds


Drowning is on for your minetest build. How do I turn it off??????? :-(

PostPosted: Sat Oct 05, 2013 21:23
by Evergreen
TheUniversalBuilder wrote:
sfan5 wrote:Try one of mine, Fess or BlockMen's Minetest builds


Drowning is on for your minetest build. How do I turn it off??????? :-(
Tada: https://forum.minetest.net/viewtopic.php?id=6314

PostPosted: Sat Oct 05, 2013 21:51
by TheUniversalBuilder
Evergreen wrote:
TheUniversalBuilder wrote:
sfan5 wrote:Try one of mine, Fess or BlockMen's Minetest builds


Drowning is on for your minetest build. How do I turn it off??????? :-(
Tada: https://forum.minetest.net/viewtopic.php?id=6314


Where in the minetest folder do I place the compressed no drown folder?

PostPosted: Mon Oct 07, 2013 18:06
by fairiestoy
PilzAdam,
thanks for the patch. The user which has set this node already found and removed it before he applied the patch. However, its fixed now and some users already started to update their minetest in order to prevend future crashes.