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LOAD PNG: Internal PNG create read struct failure
: /home/watts/minetest/celeron55-minetest-569156b/data/clienttextures/menubg.png
Could not load texture: /home/watts/minetest/celeron55-minetest-569156b/bin/../data/clienttextures/menubg.png
libpng warning: Application built with libpng-1.4.5 but running with 1.5.6
LOAD PNG: Internal PNG create read struct failure
: /home/watts/minetest/celeron55-minetest-569156b/data/clienttextures/menulogo.png
libpng warning: Application built with libpng-1.4.5 but running with 1.5.6
LOAD PNG: Internal PNG create read struct failure
: /home/watts/minetest/celeron55-minetest-569156b/data/clienttextures/menulogo.png
Could not load texture: /home/watts/minetest/celeron55-minetest-569156b/bin/../data/clienttextures/menulogo.png
libpng warning: Application built with libpng-1.4.5 but running with 1.5.6
LOAD PNG: Internal PNG create read struct failure
: /home/watts/minetest/celeron55-minetest-569156b/data/clienttextures/menubg.png
libpng warning: Application built with libpng-1.4.5 but running with 1.5.6
And then when I start playing, I don't get any textures (all blocks are weird plain colours). The libpng website says:
Portability Note
The libpng 1.5.x series continues the evolution of the libpng API, finally hiding the contents of the venerable and hoary png_struct and png_info data structures inside private (i.e., non-installed) header files. Instead of direct struct-access, applications should be using the various png_get_xxx() and png_set_xxx() accessor functions, which have existed for almost as long as libpng itself. (Apps that compiled against libpng 1.4 without warnings about deprecated features should happily compile against 1.5, too.)
This might be describing the issue.