Server Segmentation Faults
A player recently crashed my server with:
...and every time he joins this happens:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
00:17:12: ERROR[main]: ServerEnv: Trying to store id=614 statically but block (2,-1,2) already contains 49 objects. Forcing delete.
00:17:12: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error running function 'on_step': ...est/games/sticks_and_stones/mods/awards/triggers.lua:22: attempt to index local 'digger' (a nil value)
00:17:12: ERROR[main]: stack traceback:
In thread 7f30c8464780:
/build/buildd/minetestc55-201311051512/src/main.cpp:1877: int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 7f30c8464780:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 virtual void ServerMap::save(ModifiedState))
(Leftover data: #3 virtual void Database_SQLite3::saveBlock(MapBlock*))
...and every time he joins this happens:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
00:18:15: ACTION[ServerThread]: Murcrow [192.168.2.4] joins game. List of players: Murcrow
00:18:24: ERROR[main]: ServerEnv: Trying to store id=51 statically but block (2,-1,2) already contains 49 objects. Forcing delete.
00:18:24: ERROR[main]: ServerEnv: Trying to store id=52 statically but block (2,-1,2) already contains 49 objects. Forcing delete.
./minetest_server.sh: line 2: 11670 Segmentation fault