bug:Limited mods node def. 0.4 20120106-1 (beta patch provided)
After several test to make mesecons and seasons to be available on my server, I'm a bit confused with the issue.
There is no crash ,
I didn't see anything relevant on client and server sides...
the symptoms are :
Client didn't get any "Node definitions" and bad texture loading progress
screenshot from 20120102 but same with 20120106

then the world is only made with "unknown blocks"

Then to find out the issue I've reduced at minimum the Season mods with only
this init.lua code
There is no issue !
I've replaced the code with the following
There is no issue !
But if I combine these two register_node
The issue occurs ...
There is no crash nor assert()
So there is a limit somewhere , but what and where, and what can we do ?
There is no crash ,
I didn't see anything relevant on client and server sides...
the symptoms are :
Client didn't get any "Node definitions" and bad texture loading progress
screenshot from 20120102 but same with 20120106

then the world is only made with "unknown blocks"

Then to find out the issue I've reduced at minimum the Season mods with only
this init.lua code
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("seasons:treehead", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
inventory_image = minetest.inventorycube("default_tree_top.png", "default_tree.png", "default_tree.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = 'node "tree" 1',
})
There is no issue !
I've replaced the code with the following
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("seasons:ice", {
tile_images = {"seasons_ice.png"},
inventory_image = minetest.inventorycube("seasons_ice.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = '',
})
There is no issue !
But if I combine these two register_node
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node("seasons:treehead", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
inventory_image = minetest.inventorycube("default_tree_top.png", "default_tree.png", "default_tree.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = 'node "tree" 1',
})
minetest.register_node("seasons:ice", {
tile_images = {"seasons_ice.png"},
inventory_image = minetest.inventorycube("seasons_ice.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = '',
})
The issue occurs ...
There is no crash nor assert()
So there is a limit somewhere , but what and where, and what can we do ?