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Menu screen displaying poorly on my system using 0.4.8

PostPosted: Mon Nov 25, 2013 05:22
by bdjnk
$ uname -a
Linux PowerMAP 3.12.1-1-ARCH #1 SMP PREEMPT Thu Nov 21 08:18:42 CET 2013 x86_64 GNU/Linux

$ lspci -k | grep -A 2 -i "VGA"
01:00.0 VGA compatible controller: NVIDIA Corporation GF116 [GeForce GTX 550 Ti] (rev a1)
Subsystem: Micro-Star International Co., Ltd. Device 2610
Kernel driver in use: nvidia

$ pacman -Ss nvidia | grep installed
extra/libcl 1.1-3 [installed]
extra/libvdpau 0.7-1 [installed]
extra/nvidia 331.20-1 [installed]
extra/nvidia-libgl 331.20-1 [installed]
extra/nvidia-utils 331.20-1 [installed]
extra/opencl-nvidia 331.20-1 [installed]
community/nvidia-cg-toolkit 3.1-2 [installed]

$ pacman -Ss minetest | grep installed
community/minetest 0.4.8-1 [installed]

$ minetest
Irrlicht Engine version 1.8.1
Linux 3.12.1-1-ARCH #1 SMP PREEMPT Thu Nov 21 08:18:42 CET 2013 x86_64
Using renderer: OpenGL
OpenGL driver version is not 1.2 or better.
Warning: OpenGL device only has one texture unit. Disabling multitexturing.
GLSL not available.
Loaded texture: /usr/share/minetest/games/minimal/menu/background.png
Loaded texture: /usr/share/minetest/games/minetest/menu/icon.png
Loaded texture: /usr/share/minetest/games/minimal/menu/icon.png
Image
Quit message received.

PostPosted: Mon Nov 25, 2013 06:34
by Menche
I get the same result here; Arch linux with nvidia.

When I blindly start a game, it crashes and says "floating-point exception (core dumped)".

PostPosted: Mon Nov 25, 2013 20:45
by PilzAdam
Someone on IRC had this issue too, but it got fixed for some obscure reaon by rebuilding the game.

PostPosted: Mon Nov 25, 2013 22:02
by Sullome
Same thing.
Reinstalled stable version — not help.
Reinstalled git version — not help.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
% uname -a
Linux arch-sul 3.12.1-1-ARCH #1 SMP PREEMPT Thu Nov 21 08:18:42 CET 2013 x86_64 GNU/Linux

% lspci -k | grep -A 2 -i "VGA"
01:00.0 VGA compatible controller: NVIDIA Corporation G92 [GeForce 9800 GT] (rev a2)
    Subsystem: Gigabyte Technology Co., Ltd Device 34ae
    Kernel driver in use: nvidia

% pacman -Ss nvidia | grep installed
extra/libcl 1.1-3 [installed]
extra/libvdpau 0.7-1 [installed]
extra/nvidia 331.20-1 [installed]
extra/nvidia-libgl 331.20-1 [installed]
extra/nvidia-utils 331.20-1 [installed]
multilib/lib32-nvidia-libgl 331.20-1 [installed]
multilib/lib32-nvidia-utils 331.20-1 [installed]

PostPosted: Mon Nov 25, 2013 22:49
by Topywo
Did you install all these lib and/or are they up to date (Idk arch so idk if you need the same ones)?

build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev

PostPosted: Tue Nov 26, 2013 11:07
by Sullome
Can't find build-essential and libbz2. All other libs are installed and up to date,

PostPosted: Tue Nov 26, 2013 13:09
by Jordach
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
build-essential
is GCC and related parts, while
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
libbz2
is something to do with the tar format.

PostPosted: Tue Nov 26, 2013 16:04
by Sullome
Oh, find them. Not helped.
Minetest stable from repo and minetest-git from AUR is not working.

I'll try to compile myself.

UPDATE:
Awesome. Build it myself and all seems OK. But I don't know, why.
Here is log, but I don't think, than it can help: http://pastebin.com/SLuMWTh4

PostPosted: Tue Nov 26, 2013 17:56
by bdjnk