Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
[alexey@boberarch ~]$ minetest
Irrlicht Engine version 1.8.1
Linux 3.12.1-1-ARCH #1 SMP PREEMPT Thu Nov 21 08:18:42 CET 2013 x86_64
Using renderer: OpenGL
OpenGL driver version is not 1.2 or better.
Warning: OpenGL device only has one texture unit. Disabling multitexturing.
GLSL not available.
Screenshot of main menu:
When I launch with --go it crashes:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
[alexey@boberarch ~]$ minetest --name equeim --go
Irrlicht Engine version 1.8.1
Linux 3.12.1-1-ARCH #1 SMP PREEMPT Thu Nov 21 08:18:42 CET 2013 x86_64
Using renderer: OpenGL
OpenGL driver version is not 1.2 or better.
Warning: OpenGL device only has one texture unit. Disabling multitexturing.
GLSL not available.
20:36:04: ACTION[main]: .__ __ __
20:36:04: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
20:36:04: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
20:36:04: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
20:36:04: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
20:36:04: ACTION[main]: \/ \/ \/ \/ \/
20:36:04: ACTION[main]: World at [/home/alexey/.minetest/worlds/world]
20:36:04: ACTION[main]: Server for gameid="minetest" listening on port 30000.
20:36:04: ACTION[ServerThread]: equeim [127.0.0.1] joins game. List of players: equeim
Could not open file of texture: character.png
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
PNG warning: Interlace handling should be turned on when using png_read_image
Floating point exception (core dumped)
I have tried versions from git and from repository. Result is the same.
Other games works fine.
What could be the problem?