MT crashes when checking "public servers" box

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lightonflux
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In-game: lof

MT crashes when checking "public servers" box

by lightonflux » Mon Dec 09, 2013 02:06

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
03:03:19: ERROR[main]: MAINMENU ERROR: LuaError: C++ exception
Could not open file of texture: /home/lightonflux/.minetest/textures/base/pack/logo.png
Could not open file of texture: /home/lightonflux/.minetest/textures/base/pack/no_screenshot.png
03:03:19: ERROR[main]: ========== ERROR FROM LUA ===========
03:03:19: ERROR[main]: Failed to load and run script from
03:03:19: ERROR[main]: /usr/share/games/minetest/builtin/mainmenu.lua:
03:03:19: ERROR[main]: C++ exception
03:03:19: ERROR[main]: ======= END OF ERROR FROM LUA ========
03:03:19: ERROR[main]: GUIEngine: unable to load builtin menu

In thread b656e700:
/build/minetest-wyHim6/minetest-0.4.8+repack2/src/guiEngine.cpp:199: GUIEngine::GUIEngine(irr::IrrlichtDevice*, irr::gui::IGUIElement*, IMenuManager*, irr::scene::ISceneManager*, MainMenuData*, bool&): Assertion '"no future without mainmenu" == 0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b656e700:
#0  int main(int, char**)
Abgebrochen




MT crashes when checking "public servers" box

I use the Debian package. 0.4.8+repack2-2

Error does not appear with Windows build.
Last edited by lightonflux on Mon Dec 09, 2013 02:07, edited 1 time in total.
 

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sfan5
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by sfan5 » Mon Dec 09, 2013 06:38

The debian build seems to be broken, just compile from source.
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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lightonflux
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Posts: 384
Joined: Mon Nov 11, 2013 07:22
In-game: lof

by lightonflux » Mon Dec 09, 2013 21:38

Would like to fix the debian build, who builds it for the Debian repo?
Last edited by lightonflux on Mon Dec 09, 2013 21:38, edited 1 time in total.
 


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