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Flowing lava turning into stone over chunks crashes server

PostPosted: Thu Jan 09, 2014 23:17
by like2omg
I have somehow created a crash machine on a server I play on (Minerealms).
As I don't recall which image hosting solutions I have accounts for, I will upload the picture.

About the picture(ignoring the awkward Gimp drawings):
  • This whole thing is 1 block high excluding the ground (dirt; 1 block high all underneath), but I haven't tested if it matters if in same chunk
  • The red circles show where the blocks are turned into stone, if on a separate chunk of the main lava, seem to crash the server.
  • The lines is where the boundary could be to cause the crash (I only tested with one of the lines as a boundary).

I can reproduce it on the server, but as I did it enough already to cause other players grief (causing downtime), I don't want to try again.

As long as the cobble (stone) generator is within one chunk, it worked without errors.

I hope this gets fixed, somehow... even if the issue is the fault of a mod that is not from the standard game.

PostPosted: Fri Jan 10, 2014 02:14
by Novacain
ahh, so you were the one causing the server to shut down :P

wish I could help, but I don't program

PostPosted: Fri Jan 10, 2014 03:03
by shaheerziya
A thing you should now if water gets over lava that turns into obsidian and if lava gets over water it turns into stone.
now open minetest-->bin-->debug.txt open it and see if there is any error.

PostPosted: Fri Jan 10, 2014 03:54
by Novacain
shaheerziya wrote:A thing you should now if water gets over lava that turns into obsidian and if lava gets over water it turns into stone.
now open minetest-->bin-->debug.txt open it and see if there is any error.


I found water turned lava into stone and lava_source into obsidian. Have you upgraded to 4.9 by chance?

PostPosted: Fri Jan 10, 2014 11:35
by Casimir
I was not able to reproduce the crash. Could you please post the exact position of your generator and the mods the server uses.
If someone else wants to try, I made a .we file.

PostPosted: Sat Jan 11, 2014 18:06
by like2omg
Casimir wrote:I was not able to reproduce the crash. Could you please post the exact position of your generator and the mods the server uses.
If someone else wants to try, I made a .we file.

The only mod list I could use would come from looking up the server info (and only way I know of is from Freeminer's homepage)... besides that... I'll check the coords now.
The corners of the build are -115,15,420 and -107,15,428 if I got my memory correct.

Mods that are current as I checked the mulitplayer list (could be outdated or too new of a list because I'm using a website due to not having access to the server itself)
[spoiler=Mods (possibly inaccurate list)]
xpanes
whereis
travelnet
item_drop
ipmonitoring
builtin_item
areas
antiguest
worldedit_infinity
worldedit
worldedit_limited
worldedit_commands
modmenu
inventory_plus
worldedit_gui
mesecons_textures
se_api
se_startup
se_ranks
se_player_extras
se_homes
se_admin_tools
fire
external_legacy
dye
default
vcore
snow
moreores
moreblocks
money
locked_sign
jail
homedecor
fences
dropondie
darkage
skins
mesecons
mesecons_torch
mesecons_switch
mesecons_receiver
mesecons_walllever
mesecons_button
mesecons_random
mesecons_pressureplates
mesecons_powerplant
mesecons_noteblock
mesecons_mvps
mesecons_pistons
mesecons_microcontroller
mesecons_materials
mesecons_solarpanel
mesecons_movestones
mesecons_detector
mesecons_luacontroller
mesecons_lightstone
mesecons_lamp
mesecons_insulated
mesecons_hydroturbine
mesecons_extrawires
mesecons_delayer
mesecons_gates
mesecons_commandblock
mesecons_blinkyplant
mesecons_alias
itemframes
unified_skins
wieldview
3d_armor
shields
wool
beds
farming
throwing
vessels
stairs
screwdriver
legacy
give_initial_stuff
flowers
doors
mesecons_compatibility
creative
unified_inventory[/spoiler]