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[Problem] minetest seems to crash when i load or close a map

PostPosted: Sun Jan 19, 2014 23:38
by Semmett9
minetest seems to crash when i load or close a map randomly. it dose this with both my computers.

  • When the game crashes when it says "crating server" or "shutting down stuff"
  • the game mostly crashes when i open the same world 2 times or when i exit out of the world.


Computer 1
Windows 7 64bit
Minetest 0.4.9
the default gamemode

Computer 2
Windows 7 32bit
Minetest 0.4.9
the default gamemode

The debug.txt is below

PostPosted: Mon Jan 20, 2014 02:42
by hoodedice
After looking at your debug.txt, it seems to be caused by a faulty audio driver. Consider updating your drivers.

PostPosted: Mon Jan 20, 2014 15:13
by Krock
Maybe is OpenAL missing? Or as hoodedice already said, update your audio driver.

PostPosted: Mon Jan 20, 2014 17:40
by Semmett9
hmm i would agree but on my other computer (my main computer) the game also crashes when i connect to a server for after playing single player. i have checked my audio driver and its up to date.

as well as this the game mostly crashes before it connects to the server so its something wrong with the client

It only crashes on 0.4.9

I understand where your coming from about errors with the audio,

[spoiler]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:25:15: VERBOSE[main]: OpenALSoundManager::maintain(): 0 playing sounds, 0 sound names loaded
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.0.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.1.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.2.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.3.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.4.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.5.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.6.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.7.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.8.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.9.ogg for decoding
17:25:15: INFO[main]: Audio: Error opening C:\Users\Sean\Desktop\bin\minetest-0.4.9\bin\..\sounds\main_menu.ogg for decoding
17:25:15: INFO[main]: OpenALSoundManager: "main_menu" not found.
[/spoiler]

But if this where the case why dose it work most of the time and why is this only with 0.4.9

Also the audio seems is fine in the game.

this is on computer 1 seen above

thanks

PostPosted: Mon Jan 20, 2014 17:44
by Krock
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:26:00: INFO[main]: Audio: Initializing...
17:26:00: INFO[main]: Audio: Vorbis extension NOT present

What does this mean?

Well, you should try to get a ogg vorbis support for your OpenAL.
EDIT: Or test another build...

PostPosted: Mon Jan 20, 2014 18:13
by Semmett9
Krock wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
17:26:00: INFO[main]: Audio: Initializing...
17:26:00: INFO[main]: Audio: Vorbis extension NOT present

What does this mean?

Well, you should try to get a ogg vorbis support for your OpenAL.
EDIT: Or test another build...


ok thanks for the help

Do you recommend any "ogg vorbis support" because im not 100% sure what i should look for.

PostPosted: Mon Jan 20, 2014 18:31
by Krock
Haha, I don't know anything about that because I never had this problem :3

Google is your friend now.

PostPosted: Mon Jan 20, 2014 21:13
by hoodedice
What we mean to say is that maybe a change or update in the OGG file type used while compiling may be the reason for these crashes, and they may be caused by audio drivers. If your drivers are indeed the latest, you may want to ping PilzAdam or ShadowNinja on the IRC