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Issue with 062de11 Fix rendering glitches ... (android)

PostPosted: Wed Mar 12, 2014 22:42
by stu
This commit is currently preventing me from rebasing my android port to the current head

Seems there is some issue with getRayFromScreenCoordinates() no longer returning the
correct shootline for the active camera.

I am not sure whether that method is used anywhere in minetest itself but even if not,
it does not seem very consistent with expectations.

Any ideas for a fix?

PostPosted: Thu Mar 13, 2014 13:11
by sfan5
getRayFromScreenCoordinates is an Irrlicht function, you should report this to the Irrlicht bugtracker.

PostPosted: Thu Mar 13, 2014 18:04
by stu
sfan5 wrote:getRayFromScreenCoordinates is an Irrlicht function, you should report this to the Irrlicht bugtracker.

Why? It worked just fine before this commit.

PostPosted: Fri Mar 14, 2014 19:29
by stu
I have just discovered that this problem only occurs in multi-player mode. Single player game is not affected, which I find rather strange.
Also, it does not seem to matter whether the server is built from current head or stable 0.4.9 ... very weird.
Unless I've missed something silly, something is very wrong with this commit.