[solved] sounds problem [0.4.9-dev]

Hybrid Dog
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[solved] sounds problem [0.4.9-dev]

by Hybrid Dog » Sat Mar 15, 2014 12:50

The sounds which should be played at the player's position fetched via player:getpos() aren't played there if the player is not in the middle of the map.
If I walked outside 200 or -200 they become played quiet. Then if walk back until I'm inside 20 and waited a bit of time they have the usual sound volume.
I think player:getpos() works right because only the sounds played with minetest.sound_play() are affected.
Last edited by Hybrid Dog on Sat Mar 22, 2014 16:38, edited 1 time in total.
 

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PilzAdam
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by PilzAdam » Sat Mar 15, 2014 13:08

 

Nore
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by Nore » Sat Mar 15, 2014 14:06


No, this is unrelated, this problem was there before.
 

Morn76
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by Morn76 » Sat Mar 15, 2014 14:37



Confirmed. If I reverse that patch, sounds from simple mobs are back to their normal volume.
 

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PilzAdam
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by PilzAdam » Sat Mar 15, 2014 16:52

 


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