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Vanilla game starts with empty inventory (creative mode)

PostPosted: Wed Mar 26, 2014 16:49
by lionelbrits
Hi,

I searched the forum but could not get an answer to this problem. After setting up the 0.4.7 version from the apt repositories, I tried to build both 0.4.9 and 0.4.8 versions myself for improved game play (basically, my son wants zombies). I managed to get things to compile, created a new ~/.minetest, but for both versions creating a new world starts you off with an empty inventory, whereas the inventory was populated in 0.4.7.

My understanding is that creative mode should start the user off with more than a fist. If I enable mobs then things like cows will spawn, so I'm partway successful, but I'm not sure what to do about the inventory. (To clarify, with the problem persists with no mods enabled)

Help would be much appreciated.

Also, I compiled RUN_IN_PLACE=0 but I'm not sure how to move the binary to some more system wide location like /usr/games or whatever.

PostPosted: Wed Mar 26, 2014 16:52
by CraigyDavi
So you start the game in creative mode and the creative side of the inventory is not there?

PostPosted: Wed Mar 26, 2014 17:55
by Topywo
lionelbrits wrote:but for both versions creating a new world starts you off with an empty inventory, whereas the inventory was populated in 0.4.7.

My understanding is that creative mode should start the user off with more than a fist. If I enable mobs then things like cows will spawn, so I'm partway successful, but I'm not sure what to do about the inventory. (To clarify, with the problem persists with no mods enabled)



If I understand your question well:
It's normal your inventory starts empty. You'll need to press I and then click/drag the nodes/items you want to use to your inventory (there are more available than the size of your inventory). I thought only the minetest 0.3.x and perhaps the 0.4.1/0.4.2 had a 'prefilled' inventory.



Edit: Typo.

PostPosted: Wed Mar 26, 2014 17:57
by Casimir
whereas the inventory was populated in 0.4.7.

Could it be that you used the "minimal development test" back then?

PostPosted: Wed Mar 26, 2014 22:55
by Dopium
Think he is talking about when you started a new map on 0.4.7 it would give you a set of steel tools and a stack of cobble ect.

If so goto games/ minetest_game/ mods/ give_initial_stuff then edit the init file.

PostPosted: Thu Mar 27, 2014 00:05
by PilzAdam
Dopium wrote:Think he is talking about when you started a new map on 0.4.7 it would give you a set of steel tools and a stack of cobble ect.

If so goto games/ minetest_game/ mods/ give_initial_stuff then edit the init file.

You just have to set give_initial_stuff=true in minetest.conf.

PostPosted: Thu Mar 27, 2014 10:42
by lionelbrits
Yes, that was indeed the problem. Somehow I thought the big inventory was not populated also, but that seems to work fine. I'll give it a shot.

May I ask about installing the game system wide here (second question), or should I start a new thread? Right now it's compiled and runs as such, but it's located in some random place in my ~

PostPosted: Thu Mar 27, 2014 23:56
by Dopium
PilzAdam wrote:
Dopium wrote:Think he is talking about when you started a new map on 0.4.7 it would give you a set of steel tools and a stack of cobble ect.

If so goto games/ minetest_game/ mods/ give_initial_stuff then edit the init file.

You just have to set give_initial_stuff=true in minetest.conf.


Thought there maybe a config setting, i haven't played the game for a long time neither looked into any changes. Either way with the two answers we provided it has solved the problem lionelbrits raised inventory related. Cheers Adam and thanks for the tip.