debug.txt v 0.3.1

elemashine
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debug.txt v 0.3.1

by elemashine » Wed Jan 25, 2012 23:34

sometimes I saw random lags in minetest.ru server with stable version. One time map loads just 32x32x32 nodes and freezed, but other players moved normally and I can move with FREE_MOVE, but there is just small 32 loaded nodes cube. Then I run 0.4 client and voila! all nodes loaded normally. My debug.txt == just 8,9 MB. Then I delete this file (sorry for that) and all seems to be worked. Then I `cat` to this file kernel sources 10 times, but all works fine and I clear the file. End of report
 

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sfan5
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by sfan5 » Thu Jan 26, 2012 06:01

I don't get your Problem
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dannydark
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by dannydark » Thu Jan 26, 2012 06:48

sfan5 wrote:I don't get your Problem


You too? lol I've just re-read his post twice trying to figure out whats being reported...
 

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Jordach
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by Jordach » Thu Jan 26, 2012 08:04

I have the dreaded "I can't move." its mainly caused by lag.
the debug when it reaches 9-10 mb, mtest enters retard mode until the debug is deleted.

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My image and media server is back online and is functioning as normal.
 

elemashine
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by elemashine » Fri Jan 27, 2012 08:39

dannydark wrote:
sfan5 wrote:I don't get your Problem


You too? lol I've just re-read his post twice trying to figure out whats being reported...

I said that bug starts randomly and I delete debug.txt, so IDK what I made for this problem. What are you trying to do for re-make this error?
 

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RabbiBob
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by RabbiBob » Sun Jan 29, 2012 17:05

Had relatively the same issue in the minetest-0.4.dev-20120106 build where map draw times were extremely slow. I shutdown the mt server a couple of times, rebooted the linux box itself without luck. Deleted debug.txt and it's running smooth. Debating on working in a rename function for debug.txt into a backup cron job (which would match the backup and the debut.txt file together) as a housecleaning measure.
 


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