MT 4.9 Launcher Black Screen
hello all
i have currently run into a issue with MT 4.9 on linux
Is the bug reproducable? yes
How can you reproduce the bug? by launching the launcher.
What is your operating system? OpenSUSE 13.1 64bit
What is your version of Minetest? 4.9
What game do you use? (e.g. minetest_game, MiniTest, dwarves) minetest
my graphic card is Nvidia Geforce gt 610 1gb ram on AMD Athlon x2 5000+ 4gb ram, i ran same minetest on linux mint 16 and had no issues, but upon returning to my most loved linux distro with kde i ran into this black screen launcher issue.
https://img.bi/#!0pfMAOO!vB5C8aLaKWF5UNCK6WhjKN5AZI5MisLlPJKbngcK
my debug.txt
konsole output
any help to resolve this issue would be amazingly appreciated.
i have currently run into a issue with MT 4.9 on linux
Is the bug reproducable? yes
How can you reproduce the bug? by launching the launcher.
What is your operating system? OpenSUSE 13.1 64bit
What is your version of Minetest? 4.9
What game do you use? (e.g. minetest_game, MiniTest, dwarves) minetest
my graphic card is Nvidia Geforce gt 610 1gb ram on AMD Athlon x2 5000+ 4gb ram, i ran same minetest on linux mint 16 and had no issues, but upon returning to my most loved linux distro with kde i ran into this black screen launcher issue.
https://img.bi/#!0pfMAOO!vB5C8aLaKWF5UNCK6WhjKN5AZI5MisLlPJKbngcK
my debug.txt
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
22:39:04: ERROR[main]: GUIFormSpecMenu::drawMenu() Draw images unable to load texture:
22:39:04: ERROR[main]: /home/<USERNAME>/.minetest/textures/base/pack/logo.png
konsole output
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Irrlicht Engine version 1.8.1
Linux 3.11.10-11-desktop #1 SMP PREEMPT Mon May 12 13:37:06 UTC 2014 (3d22b5f) x86_64
Using renderer: OpenGL
OpenGL driver version is not 1.2 or better.
Warning: OpenGL device only has one texture unit. Disabling multitexturing.
GLSL not available.
any help to resolve this issue would be amazingly appreciated.