Memory leak in texture handling
There seems to be a huge memory leak somewhere in texture handling. It's triggered clientside by logging in and out roughly about 10 times without closing client.
You get dissorted Inventory items and following error messages on client console:
You get dissorted Inventory items and following error messages on client console:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture
GL_OUT_OF_MEMORY
Could not bind Texture