More entity attachment inconsistencies
When an entity is attached to the bone a player it automatically inherits that bone's rotation (as you would expect)
however, this is not the case if I attach a player to the bone of an entity, rotate the entity bone
and the player stays put. This is true in both second and third person views.
I am not sure if this is a bug or a 'feature' but if I call set_bone_position() on an entity
it completely disables any animation, even if I call set_animation again afterwards, nothing happens.
I was hoping to make an airplane mod using bone position to 'fake' pitch and roll but this idea
has since been scuppered by the above mentioned problems. I am beginning to wonder if minetest's
entity system will ever be in a consistent, usable state D:
however, this is not the case if I attach a player to the bone of an entity, rotate the entity bone
and the player stays put. This is true in both second and third person views.
I am not sure if this is a bug or a 'feature' but if I call set_bone_position() on an entity
it completely disables any animation, even if I call set_animation again afterwards, nothing happens.
I was hoping to make an airplane mod using bone position to 'fake' pitch and roll but this idea
has since been scuppered by the above mentioned problems. I am beginning to wonder if minetest's
entity system will ever be in a consistent, usable state D: