Crash while playing dreambuilder_game.
What does all of this mean?
-------------
Separator
-------------
21:44:45: ERROR[main]: GenericCAO::addToScene(): Could not load mesh character.x
21:46:48: ERROR[main]: generateImage(): Could not load image "xdoors2_door.png" while building texture
21:46:48: ERROR[main]: generateImage(): Creating a dummy image for "xdoors2_door.png"
21:46:49: ERROR[main]: generateImage(): Could not load image "dye_purple.png" while building texture
21:46:49: ERROR[main]: generateImage(): Creating a dummy image for "dye_purple.png"
21:46:49: ERROR[main]: generateImage(): Could not load image "bones_bones.png" while building texture
21:46:49: ERROR[main]: generateImage(): Creating a dummy image for "bones_bones.png"
-------------
Separator
-------------
21:47:23: ERROR[main]: Access denied. Reason: Another client is connected with this name. If your client closed unexpectedly, try again in a minute.
21:48:48: ERROR[main]: generateImage(): Could not load image "xdoors2_door.png" while building texture
21:48:49: ERROR[main]: generateImage(): Creating a dummy image for "xdoors2_door.png"
21:48:50: ERROR[main]: generateImage(): Could not load image "dye_purple.png" while building texture
21:48:50: ERROR[main]: generateImage(): Creating a dummy image for "dye_purple.png"
21:48:50: ERROR[main]: generateImage(): Could not load image "bones_bones.png" while building texture
21:48:50: ERROR[main]: generateImage(): Creating a dummy image for "bones_bones.png"
21:50:03: ERROR[main]: generateImage(): Could not load image "blank.png" while building texture
21:50:03: ERROR[main]: generateImage(): Creating a dummy image for "blank.png"
Font size: 8 17
22:00:34: ERROR[MeshUpdateThread]: ERROR: An unhandled exception occurred: bad allocation
In thread 1414:
..\..\src\minetest\src\client.cpp:221: MeshUpdateThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1414:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1c78:
#0 main
#1 ClientMap::renderMap
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
-------------
Separator
-------------
21:44:45: ERROR[main]: GenericCAO::addToScene(): Could not load mesh character.x
21:46:48: ERROR[main]: generateImage(): Could not load image "xdoors2_door.png" while building texture
21:46:48: ERROR[main]: generateImage(): Creating a dummy image for "xdoors2_door.png"
21:46:49: ERROR[main]: generateImage(): Could not load image "dye_purple.png" while building texture
21:46:49: ERROR[main]: generateImage(): Creating a dummy image for "dye_purple.png"
21:46:49: ERROR[main]: generateImage(): Could not load image "bones_bones.png" while building texture
21:46:49: ERROR[main]: generateImage(): Creating a dummy image for "bones_bones.png"
-------------
Separator
-------------
21:47:23: ERROR[main]: Access denied. Reason: Another client is connected with this name. If your client closed unexpectedly, try again in a minute.
21:48:48: ERROR[main]: generateImage(): Could not load image "xdoors2_door.png" while building texture
21:48:49: ERROR[main]: generateImage(): Creating a dummy image for "xdoors2_door.png"
21:48:50: ERROR[main]: generateImage(): Could not load image "dye_purple.png" while building texture
21:48:50: ERROR[main]: generateImage(): Creating a dummy image for "dye_purple.png"
21:48:50: ERROR[main]: generateImage(): Could not load image "bones_bones.png" while building texture
21:48:50: ERROR[main]: generateImage(): Creating a dummy image for "bones_bones.png"
21:50:03: ERROR[main]: generateImage(): Could not load image "blank.png" while building texture
21:50:03: ERROR[main]: generateImage(): Creating a dummy image for "blank.png"
Font size: 8 17
22:00:34: ERROR[MeshUpdateThread]: ERROR: An unhandled exception occurred: bad allocation
In thread 1414:
..\..\src\minetest\src\client.cpp:221: MeshUpdateThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 1414:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 1c78:
#0 main
#1 ClientMap::renderMap
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)