Bouncy nodes are overpowered (FIXED!)
The group “bouncy” is a special group which, when used, promises to make a node bouncy. This is true, the nodes are actually bouncy then. The value stands for the bouncyness in percent.
However, the current implementaion is broken.
If you hold the jump key pressed when you drop on such a bouncy node, you accellerate with a crazily high speed upwards. This speed is in no relation to the drop speed. You just have to drop from a height of 1 or two nodes and you jump about 100 nodes high. It does not seem to matter much how high the bouncyness is.
Here is a minimalist test code for a test mod which registers 10 bouncy nodes, ranging from 10 to 100 % bouncyness:
Seen in Minetest 0.4.10 on a GNU/Linux computer. But I also have seen it on 0.4.9.
However, the current implementaion is broken.
If you hold the jump key pressed when you drop on such a bouncy node, you accellerate with a crazily high speed upwards. This speed is in no relation to the drop speed. You just have to drop from a height of 1 or two nodes and you jump about 100 nodes high. It does not seem to matter much how high the bouncyness is.
Here is a minimalist test code for a test mod which registers 10 bouncy nodes, ranging from 10 to 100 % bouncyness:
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- Code: Select all
for i=10,100,10 do
minetest.register_node("bouncytest:bouncy_"..i, {
description = "bouncy test node ("..i.."%)",
groups = { bouncy = i },
})
end
Seen in Minetest 0.4.10 on a GNU/Linux computer. But I also have seen it on 0.4.9.