@dannydark the problem is water isn't that intransparent in nature, if it's to less water you won't see it at all between two glass plates. I don't have an idea how to fix this in a conveniant way.
EDIT1:
ok ok transparency of water depends on "how dirty is it" in nature but minetest does only have one transparency value
EDIT2:
I've just noticed there aint any transparency value for water at all if you disable fog ... probably this is a point to look at for creating better water effect
EDIT3:
I've reevaluated what i was doing and found a way that's even better than removing the face at all. there already is a special texture defined for water, but by now its same as normal texture. I've added a special flat texture there, just a simple color. I now use this texture as face if glass is submerged
https://github.com/sapier/minetest/commit/aacbfc6a912af0e4076af4883600f801bfd67a66EDIT4
following commits fix additional errors
https://github.com/sapier/minetest/commit/27500b764fe566ce0f10baaffd69ef3fb0e9f165https://github.com/sapier/minetest/commit/3acc6fd40efed0a967381a575783e721240cc18b