Michael Eh? wrote:Actually the Wii is Gamecube U ... or a suped up Gamecube. So programming for the Wii is programming gamecube.
My point was that mapping functions for both controllers is important. A button is 'A' no matter if you have a Wiimote or Gamecube controller. It would be MORE work to have 2 seperate or different button maps. You would have to detect which controller is being used then what button is pressed.
You don't have the luxury of a keyboard of a computer. You have the VERY limited option of maybe a half dozen buttons at best for a console and even purest would have just direction and fire.
Well, technically there isn't much limitation. I mean they could do instead, have a "morph" button, which doubles the amount of effects 1 button can do. And since there is "+" and "-" buttons on the wii remote, as long as you have the nunchuck, you should be fine.
Going by the fact that the GameCube control won't have morphers, and the Wii would. There is a total of... 30 effects one could have. That is of course, counting each direction of the D-pad on the wii remote, as well as both the plus and minus being morphers.
With the GameCube controller, with no morphers, there would be a total of 11 effects, again this is including an effect for each direction of the D-pad. This is not including the C-stick. With a morpher, which I would suggest the C-Stick, would give a total of 7 possible morphers, giving you a total of 88 possibilities. Again, including 1 effect for each direction of the D-pad.
Yes the wii would have about 1/3 of the GameCube controller, but most people would not use the C-stick as a morpher because it would be used for looking. So in the end, you would be getting more with the Wii remote than you would with a GameCube controller.
Edit: Now for the GameCube controller C-stick morpher to work, you would need to have some sort of activator, which would basically be another morpher. My suggestion would be the A button, since it is most commonly used for the "action" button. Also, while holding a "morph" button, or "activator" movement and changing view direction should be disabled, then enabled after it is no long held down.