jordan4ibanez wrote:if you can get 3d animals and 3d people into minetest i will completely give up minecraft..that is freakin cool
sapier wrote:If there's 3d model loading support ans someone provides 3d models I'll add it instantly to animals ;-).
Michael Eh? wrote:then we're nothing but being minecraft....
The rat in 3.1 is fine. I think we need to get ingenius to make a critter is such low res as possible. It's a challenge. Use the regular system of generating things. How simple can we make stuff like jungle grass to look like something special.
Michael Eh? wrote:Not quite but I guess for the bird idea, yes. I thinking of just using the routines for generating whatever you're holding into fake 3D and use it creatively in-game objects.
jordan4ibanez wrote:use the animal mod's animal AI and just have the animal be a base entity..then use other things that are parented to the mesh that collides with the nodes..and have it have a "walking" animation (aka the legs move when the animal walks around) this can be done in lua :)
sfan5 wrote:jordan4ibanez wrote:use the animal mod's animal AI and just have the animal be a base entity..then use other things that are parented to the mesh that collides with the nodes..and have it have a "walking" animation (aka the legs move when the animal walks around) this can be done in lua :)
But thats too slow
jordan4ibanez wrote:sfan5 wrote:jordan4ibanez wrote:use the animal mod's animal AI and just have the animal be a base entity..then use other things that are parented to the mesh that collides with the nodes..and have it have a "walking" animation (aka the legs move when the animal walks around) this can be done in lua :)
But thats too slow
D: it would like take the dev's a month to design different animals in c++
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