Ingame Mod Manager

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rubenwardy
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by rubenwardy » Fri Aug 24, 2012 16:25

I am making a mod database, can I/You incorporate it in to your design.
(you may use it on your website, when it is finished)

http://www.tinyurl.com/mtmdfrm



What i am asking is, how does the mod lookup work, so i can program it in to my mod database.

Interface for ingame version
?

Interface for python version:

(http://minetest.net/forum/viewtopic.php?id=618)

You can interface with my database using:

(pkg-#) mm/getmodbyname.php: http://multa.bugs3.com/minetest/forum/mm/getmodbyname.php?id=mesecons

(pkg-#) mm/getmodbyid.php: http://multa.bugs3.com/minetest/forum/mm/getmodbyid.php?id=2

(PackageList) mm/getmods.php: http://multa.bugs3.com/minetest/forum/mm/getmods.php
Last edited by rubenwardy on Sat Aug 25, 2012 09:35, edited 1 time in total.
 

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xyz
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by xyz » Fri Aug 24, 2012 17:47

rubenwardy, there is (at least) one sql-inj. You should better either not use php or replace all mysql_escape_string with mysql_real_escape_string and make sure all int values are ints, all strings come in quotes (in queries).
 

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rubenwardy
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by rubenwardy » Fri Aug 24, 2012 18:26

xyz wrote:rubenwardy, there is (at least) one sql-inj. You should better either not use php or replace all mysql_escape_string with mysql_real_escape_string and make sure all int values are ints, all strings come in quotes (in queries).


Thank you, I forgot about that. You can be my ethical hacker. lol
Last edited by rubenwardy on Fri Aug 24, 2012 18:35, edited 1 time in total.
 

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rubenwardy
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by rubenwardy » Sun Aug 26, 2012 21:54

Jeija, is the ModManager gui disablable?

If not, you should make it so, so that you can pull a disable version to the main build, and when players install this mod, it is activated
 

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RAPHAEL
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by RAPHAEL » Fri Dec 07, 2012 22:59

Has this been abandoned or is it still being developed?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
 

OmniStudent
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by OmniStudent » Sat Dec 08, 2012 07:27

Wow, this looks really neat and convenient!

Haven't tried to compile and run, but even if its abandoned the source code is still there, so not all is lost...
 

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Jeija
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by Jeija » Sat Dec 08, 2012 10:16

I had to pause it because noone was able to port it to windows which meant that there was no chance to get it merged.
I will continue development as soon as a windows developer ports it.
Redstone for minetest: Mesecons (mesecons.net)
 

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Mgdie
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by Mgdie » Sun Dec 09, 2012 23:15

respect
 

issa
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by issa » Tue Apr 09, 2013 19:09

hello, and if u don't have all stuff to compil, how get the executable files please ?
 

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Jeija
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by Jeija » Tue Apr 09, 2013 19:11

Not for windows, noone ported it. This thing is dead anyway.
Redstone for minetest: Mesecons (mesecons.net)
 

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Calinou
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by Calinou » Tue Apr 09, 2013 19:12

issa wrote:hello, and if u don't have all stuff to compil, how get the executable files please ?


See this:
Jeija wrote:I had to pause it because noone was able to port it to windows which meant that there was no chance to get it merged.


Also, there's a mod manager in the latest version, although it is a bit different: it allows enabling or disabling mods per-world, but doesn't allow downloading mods from there.
Last edited by Calinou on Tue Apr 09, 2013 19:14, edited 1 time in total.
 

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by keyxmakerx » Fri May 17, 2013 06:26

Calinou wrote:
issa wrote:hello, and if u don't have all stuff to compil, how get the executable files please ?


See this:
Jeija wrote:I had to pause it because noone was able to port it to windows which meant that there was no chance to get it merged.


Also, there's a mod manager in the latest version, although it is a bit different: it allows enabling or disabling mods per-world, but doesn't allow downloading mods from there.


I too wish to see this feature implemented. Unfortunately I'm still new with compiling and know nill about windows, but as a linux server admin this feature could save me a lot of time then sudo ssh and Wat not. Plz dnt give up? Thanks! ^^
 

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rubenwardy
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by rubenwardy » Fri May 17, 2013 15:46

This is very out of date.

There is already a mod manager in the default game.

It does not download mods yet, but that will be added when a good online database is ready.
Last edited by rubenwardy on Fri May 17, 2013 15:47, edited 1 time in total.
 

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