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PostPosted: Tue Mar 18, 2014 22:15
by stu
sfan5 wrote:
stu wrote:It looks like that will become the 'official' version sometime soon (TM)

Everyone ignores my version :-(

Sorry sfan5, I guess yours IS the official version at the moment. That was the first one I tried but it seemed rather awkward and featureless.
xyz gave us a real head start with something almost playable. Since c55 merged that into his sailfish branch I felt that was the most appropriate choice as a base to work from.

PostPosted: Wed Mar 19, 2014 14:34
by Martin_Devil
Stu. I build new version you code... More warning and error on line 70 (build.sh). help me...

PostPosted: Wed Mar 19, 2014 15:51
by Amaz
How do you build the app from the source code? Just wondering, as I would like to try out some of the builds that don't have an apk file...

PostPosted: Wed Mar 19, 2014 16:22
by hoodedice
Amaz wrote:How do you build the app from the source code? Just wondering, as I would like to try out some of the builds that don't have an apk file...


http://developer.android.com/tools/building/index.html

PostPosted: Wed Mar 19, 2014 16:29
by Amaz
hoodedice wrote:
Amaz wrote:How do you build the app from the source code? Just wondering, as I would like to try out some of the builds that don't have an apk file...


http://developer.android.com/tools/building/index.html

Thanks!

PostPosted: Wed Mar 19, 2014 17:54
by spillz
FYI - sapier's builds from a couple of days ago have the same issues with rails and interaction that I identified a couple of days ago. (And in fact, digging and placing blocks is even worse - very haphazard whether it actually works). Are you guys compiling a list of known issues anywhere?

PostPosted: Tue Mar 25, 2014 05:31
by Martin_Devil
Hi, stu. I'm within a few days trying to build your port. Part of the devices it works, but for the most part error. Your Assembly works on all devices. What is the reason?
Debug:
java.lang.RuntimeException: Unable to start activity ComponentInfo{org.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: Minetest
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
at android.app.ActivityThread.access$600(ActivityThread.java:130)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4745)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.IllegalArgumentException: Unable to find native library: Minetest
at android.app.NativeActivity.onCreate(NativeActivity.java:195)
at android.app.Activity.performCreate(Activity.java:5008)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
... 11 more

PostPosted: Sat Mar 29, 2014 02:57
by RealBadAngel
Ive found another problem...
I do have now android installed on my box, and found out that keyboard and mouse support should stay intact.
It is weird that i have to press mouse button to look around. Also moving with keys is choppy as hell.
(distro used: http://www.android-x86.org/releases/releasenote-4-4-rc1)

Re: Android port efforts

PostPosted: Mon May 12, 2014 19:38
by spyjoshx
seems pretty good.

There are some things to fix and some things to change though.

Fix:
-Big string o' glitches:
1. app closes itself
2.cannot switch pages on home screen
2.all apps button stops working
3.does not ask to reset when I hold power but just resets.

Changes:
-Add split touch controls to make it more original game-like
-delete the options-controls section
-add an auto jump feature like MC:PE

I have a Zeki 7" capacitive tablet
model:TBD753B

Re: Android port efforts

PostPosted: Mon May 12, 2014 20:31
by stu
Sorry, I am no longer working on this as there is now an official android port in the pipeline.
Ask on irc freenode #minetest or #minetest-dev if you are interested in testing it.

Re: Android port efforts

PostPosted: Tue May 13, 2014 17:54
by sfan5
stu wrote:As there is now an official android port in the pipeline.

[citation needed]

Re: Android port efforts

PostPosted: Thu May 15, 2014 13:47
by Sokomine
sfan5 wrote:[citation needed]

What's wrong with the version sapier's been working on? That client worked pretty well. The client stu did worked also well. There where minor details with all clients, but in general, it is certainly playable.

I hope that client gets released eventually. Try to consider putting it up in the F-Droid android market. They have open source programs, and people using that alternate store will more likely be able to enjoy the client than those in the main app store.

[Edit]It's annoying to have to add quotation marks around names[/Edit]

Re: Android port efforts

PostPosted: Mon May 19, 2014 15:44
by Martin_Devil
Port sapier bad (at the moment). Manage flattened, and turned the camera freezes. FPS 5. On your port 30 FPS!