I want to contribute in this project [Musics , Sounds , Textures]

User avatar
kddekadenz
Member
 
Posts: 323
Joined: Mon Jun 27, 2011 17:21
GitHub: tinyworlds

by kddekadenz » Sun Nov 20, 2011 19:09

Dogers wrote:For my part , this is my last submission until developers creates the sounds system implementation .


The same for me :)
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Fri Dec 16, 2011 11:25

I updated the link . I gave the reason on the topic where I posted the sound pack .
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Tue Jan 31, 2012 13:17

Apologies to everyone , by testing the ambient-looped sound this morning I've noticed that some of it were not looping correctly . So I have fixed this , you can now download the fixed version of the sound archive :

http://www.mediafire.com/?7vk6tvvjr4ljjlr

Thanks for your comprehension !
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
TForsman
Member
 
Posts: 15
Joined: Mon Aug 01, 2011 20:19

by TForsman » Sun Feb 12, 2012 18:20

cant open the sound file, tested with archive in gnome and even with peazip. so cant extract it.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

User avatar
dannydark
Member
 
Posts: 428
Joined: Fri Aug 12, 2011 21:28

by dannydark » Sun Feb 12, 2012 20:08

TForsman wrote:cant open the sound file, tested with archive in gnome and even with peazip. so cant extract it.


Works fine for me just tested on both Windows and Linux :S
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Mon Feb 13, 2012 12:03

I used file-roller to compress/extract this archive , try to look if you have 7zip installed .
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
TForsman
Member
 
Posts: 15
Joined: Mon Aug 01, 2011 20:19

by TForsman » Mon Feb 13, 2012 19:22

Dogers wrote:I used file-roller to compress/extract this archive , try to look if you have 7zip installed .


even re-downloaded file, still cant open it in with file-roller or peazip. peazip can be used as standalone application and can't open it.

Think its compressed with some paramters that my system maybe don't have. And that's not standard.

Can open other 7zip packages without any problems at all with file-roller and even with peazip.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Mon Feb 13, 2012 19:53

Well try with this one :

http://www.mediafire.com/?2jd368zwf7jss96 <=== .tar.gz

http://www.mediafire.com/?6acnhnhehocni5u <=== .zip

I hope this will help !
Last edited by Dogers on Mon Feb 13, 2012 20:00, edited 1 time in total.
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Mon Feb 13, 2012 20:07

Dogers, you beat me to the re-packaging. :P

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Mon Feb 13, 2012 20:13

I just got a good bandwidth , so I use it , and its good if it cans help someone other than me !
Last edited by Dogers on Mon Feb 13, 2012 20:46, edited 1 time in total.
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
TForsman
Member
 
Posts: 15
Joined: Mon Aug 01, 2011 20:19

by TForsman » Tue Feb 14, 2012 08:30

Thanks, both works fine that you re-packed. Thanks again.
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Tue Feb 14, 2012 08:49

No thanks to you , now that you have reported this problem I will pack in different file types my next releases !
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
TForsman
Member
 
Posts: 15
Joined: Mon Aug 01, 2011 20:19

by TForsman » Tue Feb 14, 2012 09:01

I recommend tar.gz or tar.bz2 for common linux users. or even tar.xz to get them highly compressed.
But it's up to you to decide, and thanks again
Foresight | Blog | I've heard: When the RedHat developers present new packages to Linux User-Group, before the meeting is over,Foresight people will have downloaded the source, created a Foresight package, uploaded it,and it will be available for anyone to use.
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Tue Feb 14, 2012 12:23

Since kddekadenz and I only make sounds for now , I don't care if the archive is really compressed or not , because the audio files have already a high compression rate .

So for the next releases I will only upload .zip and .tar.gz file !
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

jhulsinger
New member
 
Posts: 2
Joined: Tue Mar 13, 2012 19:07

by jhulsinger » Tue Mar 13, 2012 19:27

I got a a large file of resources from Minecraft software I'm not able to post it is their a way i could make it accessible?
 

jhulsinger
New member
 
Posts: 2
Joined: Tue Mar 13, 2012 19:07

by jhulsinger » Tue Mar 13, 2012 19:34

Never mind i've used mediafire here is the link to the Zip file

http://www.mediafire.com/?28ij7fd8mxi7wrc
 

User avatar
sfan5
Member
 
Posts: 3636
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5

by sfan5 » Tue Mar 13, 2012 21:40

jhulsinger wrote:I got a a large file of resources from Minecraft software I'm not able to post it is their a way i could make it accessible?

Put into a Zip-File and upload it on e.g. MediaFire
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
Dogers
Member
 
Posts: 94
Joined: Mon Jun 20, 2011 12:14

by Dogers » Wed Mar 14, 2012 07:59

I don't really understand what's the point of this package ! Is this just an import of content from Minecraft ? If yes , you need the permission of Mojang to import this since the texture are not under a free as in freedom license you can't post it without any permission !
Dogers or dttdogers in-game
---------------------------------
My personal page : http://dttdogers.blogspot.com/
 

User avatar
jordan4ibanez
Member
 
Posts: 1865
Joined: Tue Sep 27, 2011 18:44
GitHub: jordan4ibanez
IRC: jordan4ibanez
In-game: jordan4ibanez

by jordan4ibanez » Wed Mar 14, 2012 12:28

unless you recorded it from ..you know..youtube :D
If you can think it, you can make it.
 

User avatar
Mallot1
Member
 
Posts: 85
Joined: Wed Jun 27, 2012 04:38

by Mallot1 » Thu Aug 02, 2012 14:02

how do you make sound packs to work do you put them in your mods section
 

Previous

Return to Minetest Engine

Who is online

Users browsing this forum: No registered users and 31 guests

cron