Tarmik wrote:I feel more comfortable in working under different licensing mechanism.
rubenwardy wrote:I hope you're not asking to close the Minetest source. If that's your condition for contributing, then go away.
Tarmik wrote:does it sounds feasible to completely close current minetest source code (or at least future versions), and find different licensing mechanism for it ?
I would be interested in joining development of minetest client side, however somehow I feel more comfortable in working under different licensing mechanism. I guess exact licensing terms and project ownership is negotiable.
solars wrote:Tarmik wrote:I feel more comfortable in working under different licensing mechanism.
What do you mean with that? What license mechanism?????
I understand, what a other license is, but I don't understand, what a other license mechanism is...
maikerumine wrote:We like open source.
We like contributing.
We like modding others mods.
We like sharing our work for others to change if seem fit.
We like Minetest as it is, freedom.
afflatus wrote:Tarmik wrote:does it sounds feasible to completely close current minetest source code (or at least future versions), and find different licensing mechanism for it ?
No, it doesn't sound feasible. Plus you haven't suggested an alternative, so there isn't much to talk about.
Tarmik wrote:But software developments costs - time, money.
I would open up source code after development effort invested into it pays off.
Meaning that if 1.0 is open. If I invest 5 hours to make v1.1 - I would open code after gets paid off for those 5 hours. :-)
Tarmik wrote:Eventually I would like to drive all code towards ownership by someone. For example if one game is written by two contributors - 50% by 50% source code, that would make one own 50%, and another own 50% of whatever they can make up from selling that game.
indriApollo wrote:I think you entirely miss the point of this project. It's not about making a commercially viable game-engine (forget your "business").
Minetest is open-source, community driven software. Do u even FOSS ?
rubenwardy wrote:
Exactly this.
Minetest is written by volunteers for the love of gaming. It's not about making money.
Tarmik wrote:Meaning that if 1.0 is open. If I invest 5 hours to make v1.1 - I would open code after gets paid off for those 5 hours. :-)
rubenwardy wrote:That is called ransoming. Very bad, and against the objective of FOSS. Read the definition of the word 'ransom' and SnowDrift's article.
...
Minetest is written by volunteers for the love of gaming. It's not about making money.
indriApollo wrote:I think you entirely miss the point of this project. It's not about making a commercially viable game-engine (forget your "business").
Minetest is open-source, community driven software. Do u even FOSS ?
indriApollo wrote:Wow that guy is annoying :/
Tarmik wrote:Sounds like a religious thinking, non-practical.
Tarmik wrote:Unfortunately I don't want to fight against your religion.
Tarmik wrote:May be we have slightly different targets then - I think eventually I want to get bits and pieces under my own ownership.
Tarmik wrote:Btw - what I've initially analyzed minetest code, looks like working, however - I see small lags in 3d engine. (Windows, 32 bit release (no optimizations) + debug build combined).
Tarmik wrote:I however prefer premake5 over cmake.
Tarmik wrote:Let me check how deep I'll go into that code. (I already can commit some bug fixes related to windows builds)
Zeno wrote:lol
solars wrote:Tarmik wrote:Btw - what I've initially analyzed minetest code, looks like working, however - I see small lags in 3d engine. (Windows, 32 bit release (no optimizations) + debug build combined).
You can build your own Windows 32 Bit Version with optimations and without debug information. This are only flags in the compiler... And how can THIS be lags on the 3d engine? Do the flags alter the code, that runs on the graphics-card?
...
What bugs have you found?
rubenwardy wrote:I'm not as religious as other members. As a user I use what is convenient and works well, although I prefer FOSS over proprietary systems where possible.
Tarmik wrote:For normal daily work I can spend 40h / week, for something that is open / free - I cannot spend so much time - simply because I don't gain anything from it.
Tarmik wrote:If project would be both - open source code and proprietary - it would be best combination.
Tarmik wrote:It would give opportunity to turn hobby into real work. How to achieve such combination - that's bit complex / tricky.
Tarmik wrote:My desire is whatever I code, I want to plug it in any 3-rd party project and unplug it from there and plug it into another project without big pain. Project can be commercial or open source code.
solars wrote:So, what is your problem with the license of minetest?
Tarmik wrote:What if I would like to upgrade it to my own 3d rendering engine, used for example for other cases besides gaming - I still would need to open up source codes of my own modifications, isn't ?
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