Improvement of Raillike drawtype

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Jeija
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Improvement of Raillike drawtype

by Jeija » Sat Mar 03, 2012 18:25

I made this drawtype improvement mainly for the mesecons mod, but it looks even better when using normal rails.

Image
Mesecons which use raillike drawtype.


Image
Rails

Download
Download from my minetest fork on GitHub
Sorry for the still uncommented code... watch out for the next release.

What do you think about this?
Last edited by Jeija on Sun Mar 04, 2012 16:19, edited 1 time in total.
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by Jordach » Sat Mar 03, 2012 18:27

Yay, no more mystery conducting through blocks!

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by Death Dealer » Sat Mar 03, 2012 18:28

Been waiting a while for this:D FANTASTIC jeija!!
Last edited by Death Dealer on Sat Mar 03, 2012 18:42, edited 1 time in total.
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by jordan4ibanez » Sat Mar 03, 2012 18:39

awesome :D
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by Jordach » Sat Mar 03, 2012 18:41

Celeron needs to merge this thing and release a new Windows build, been waiting for this for some time now.

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by Jeija » Sat Mar 03, 2012 18:52

Dont merge it (yet)!
I need to fix the bug, I may do that tomorrow.
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by sfan5 » Sat Mar 03, 2012 18:58

Awesome!! :D :D :D :D :D :D :D :D :D :D
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by Jordach » Sat Mar 03, 2012 19:33

Jeija wrote:Dont merge it (yet)!
I need to fix the bug, I may do that tomorrow.


Go on, whats this bug, (I am installing Cygwin, so I can use newest bleeding edge.)

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by Jeija » Sat Mar 03, 2012 20:56

Yay I fixed the bug, everything should render correctly now! I also cleaned up the code a little.
Just clone the new Version from GitHub!
If you can still find a bug, please report it!
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by Jordach » Sat Mar 03, 2012 21:27

Where was the bug, I would like to know. :)

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by Jeija » Sat Mar 03, 2012 21:50

It was in the first post:
Image
Curves and Crossings above sloped rails didn't work.
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by Jordach » Sat Mar 03, 2012 21:52

Ohh, thanks, did not even realize, thought it was like that. :P

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by cosarara97 » Sat Mar 03, 2012 22:03

And what happens if you put a mesecon above another?
:D
 

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by Jeija » Sat Mar 03, 2012 22:05

Still like before...

But if you put them like this
MM
MM
MM
(seen from side/I mean one above each other but in pairs of two)

They will connect to each other.
That also looks good, like some artwork ^^!
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by Jeija » Sun Mar 04, 2012 16:20

Finished!

Some more pics:
Image
Image
Can be merged now.
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by Jordach » Sun Mar 04, 2012 17:28

Awsome work, celeron, make US A WINDOWS EXECUTABLE. Cygwin hates me and mt.

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by sdzen » Sun Mar 04, 2012 17:30

very nice
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by cosarara97 » Sun Mar 04, 2012 18:02

Jordach wrote:Awesome work, celeron, make US A WINDOWS EXECUTABLE. Cygwin hates me and mt.


I think you will be able to use this earlier if you use linux...
:D
 

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by Jordach » Sun Mar 04, 2012 19:16

I have linux, but get 9 fps. Darn.

Edit: But get 60+ in Windows.
Last edited by Jordach on Sun Mar 04, 2012 19:16, edited 1 time in total.

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by Jeija » Sun Mar 04, 2012 19:21

Can't you just compile the game on windows?
That's easier than cross compiling :).
Last edited by Jeija on Sun Mar 04, 2012 19:40, edited 1 time in total.
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by cosarara97 » Sun Mar 04, 2012 20:01

I get 20 fps with a bad intel integrated graphics card, but I don't know how it would be in windows because I haven't got it installed xD
I say it's bad because most games don't work with it...
And who talked about cross compiling?
:D
 

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by Jeija » Sun Mar 04, 2012 20:19

And who talked about cross compiling?
I talked about that ^^; I would really like to compile this fork for you, but I don't know how to cross-compile. I only use linux, that's why I would have to cross compile.
I haven't got it installed xD

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by Nemo08 » Sun Mar 04, 2012 23:24

Jordach wrote: .. I am installing Cygwin, so I can use newest bleeding edge.

Cygwin.. you're a big weirdo! %)
 

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by Death Dealer » Mon Mar 05, 2012 02:29

Jeija wrote:Finished!

how are you running it?

Some more pics:
Image
Image
Can be merged now.
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by jn » Wed Mar 07, 2012 12:14

Looks good except in some strange cases:
Image
Thanks, Jeija!
 

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by jn » Wed Mar 07, 2012 12:19

Added to the patchsets page.
 

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by jordan4ibanez » Wed Mar 07, 2012 13:01

jn wrote:Looks good except in some strange cases:
Image
Thanks, Jeija!

thats how minecraft does it too
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by Temperest » Sat Mar 10, 2012 15:49

WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 

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by sfan5 » Sat Mar 10, 2012 15:53

Yaaaaayyy!!
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by Death Dealer » Sat Mar 10, 2012 15:54

Temperest wrote:It's in!

\o/

Lol
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