Debug info needs fixed (Yaw)

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cessna151
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Debug info needs fixed (Yaw)

by cessna151 » Mon Sep 28, 2015 00:09

I turned debug info on for the first time today and noticed an error. The Yaw reports backwards. Heading should increase while turning to the right... i.e. East should be 90, West should be 270. Compass_points: https://en.wikipedia.org/wiki/Compass_r ... ass_points
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Re: Debug info needs fixed (Yaw)

by kaadmy » Mon Sep 28, 2015 16:50

Unfortunately, doing that would break most mod AFAIK.
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Ferk
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Re: Debug info needs fixed (Yaw)

by Ferk » Mon Sep 28, 2015 17:12

Most of the conventions in Minetest are strange and do not correspond with proper standards.

https://en.wikipedia.org/wiki/Axes_conventions

The Z axis has always been up and down, Y and Z are swapped in Minetest.

IMHO, it's a pity that the devs did not try to be more consistent with actual standards when it comes to navigation. It would have been much more didactic and educative to understand Minetest numbers. I do not dare to explain to a kid Minetest system because he might end up learning it by heart and make a mess in his head when he actually has to re-learn the conventions if he goes to college.

At this point it's pretty much impossible to change any of this.
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rubenwardy
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Re: Debug info needs fixed (Yaw)

by rubenwardy » Mon Sep 28, 2015 17:45

In 3d games, Y is always up. I because the screen is X/Y.

Minetest didn't decide this. Irrlicht did.
 

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Re: Debug info needs fixed (Yaw)

by Dragonop » Mon Sep 28, 2015 22:35

For me Y was always up/down... It even makes sense (for me), the Y is "more vertical" than a Z
 

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Re: Debug info needs fixed (Yaw)

by rubenwardy » Mon Sep 28, 2015 22:37

Mathematical notation says that Z is up. I didn't know this until I did the first lesson in it in maths, before that I was used to the video game's standard way (Y up.) However it's easy to get over.
 

paramat
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Re: Debug info needs fixed (Yaw)

by paramat » Tue Sep 29, 2015 17:48

Rotations in minetest code are anticlockwise, this is also a mathematical standard.
 

est31
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Re: Debug info needs fixed (Yaw)

by est31 » Thu Oct 15, 2015 09:50

Minetest uses the metric system, this is also agreed to be standard in most countries except a handfull.
 

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Re: Debug info needs fixed (Yaw)

by Jordach » Fri Oct 16, 2015 23:07

rubenwardy wrote:Mathematical notation says that Z is up. I didn't know this until I did the first lesson in it in maths, before that I was used to the video game's standard way (Y up.) However it's easy to get over.

You get used to dealing with strange axes within Blender rather quicky, so to speak.

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Re: Debug info needs fixed (Yaw)

by kaadmy » Sat Oct 17, 2015 18:12

Jordach wrote:
rubenwardy wrote:Mathematical notation says that Z is up. I didn't know this until I did the first lesson in it in maths, before that I was used to the video game's standard way (Y up.) However it's easy to get over.

You get used to dealing with strange axes within Blender rather quicky, so to speak.

Especially with exporters :)
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