minetest as a library?

emugod
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Joined: Tue Aug 13, 2013 19:49

minetest as a library?

by emugod » Tue Sep 29, 2015 05:24

The extreme of game/engine split, break minetest down to a core functionality of maintaining voxel areas and providing an interface for manipulating them, real-time mesh generation. Offload everything else to whatever other program (ie. game engine) wants to utilize it. Most games/mods, as they exist, would probably even be maintained (moreso those concerned with block definitions).

Would it be valuable? Would it be valuable to minetest_game? Reading the outstanding issues, reading this forum, it seems like a definite 'maybe'. The muddiness of the line between engine and game seems like the core problem of the project.

If nothing else I feel 'tidy up game/engine split' should definitely be added to the roadmap. Basic stuff like splitting up the config file, devolving appropriate settings to the game or isolating them to the server.
 

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