Better Digging animation

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jordan4ibanez
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Better Digging animation

by jordan4ibanez » Sun Apr 08, 2012 20:44

i just thought i would like to show you guys a better digging animation i made

A "better" (its not done) digging animation
Here is a patch for it
http://pastebin.com/B7zSfNDE
IN camera.cpp

Along with that, in Default mod Init.lua replace the hands weild scale with this wield_scale = {x=1,y=4,z=4},
and the weildhand.png with this one Image
Basically what this hand does..is that with the patch above it makes it look like you're actually punching and not just having a floating hand
Last edited by jordan4ibanez on Mon Apr 09, 2012 12:40, edited 1 time in total.
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by Death Dealer » Sun Apr 08, 2012 20:45

how do you add this??
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by Jordach » Sun Apr 08, 2012 20:48

Add this into camera.cpp where the lines match.

However, I do not think Jordan told us which lines to paste it over with. Derp.

Also, get that server on.

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by jordan4ibanez » Sun Apr 08, 2012 20:56

Jordach wrote:Add this into camera.cpp where the lines match.

However, I do not think Jordan told us which lines to paste it over with. Derp.

Also, get that server on.

fixed
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by Death Dealer » Sun Apr 08, 2012 20:58

thanks:D
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by lkjoel » Sun Apr 08, 2012 23:51

that's cool! The animation is so fast I can barely see any difference though
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by jordan4ibanez » Mon Apr 09, 2012 00:23

added in a hand!
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by JoseMing » Mon Apr 09, 2012 00:28

where you add "Camera.cpp" and what version of MT is it
?
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by sdzen » Mon Apr 09, 2012 00:31

a uncompiled version i assume
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by jordan4ibanez » Mon Apr 09, 2012 12:21

sdzen wrote:a uncompiled version i assume

yea this goes in the source code

&& explained what the hand does in main post
Last edited by jordan4ibanez on Mon Apr 09, 2012 12:22, edited 1 time in total.
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