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Better Digging animation

PostPosted: Sun Apr 08, 2012 20:44
by jordan4ibanez
i just thought i would like to show you guys a better digging animation i made

A "better" (its not done) digging animation
Here is a patch for it
http://pastebin.com/B7zSfNDE
IN camera.cpp

Along with that, in Default mod Init.lua replace the hands weild scale with this wield_scale = {x=1,y=4,z=4},
and the weildhand.png with this one Image
Basically what this hand does..is that with the patch above it makes it look like you're actually punching and not just having a floating hand

PostPosted: Sun Apr 08, 2012 20:45
by Death Dealer
how do you add this??

PostPosted: Sun Apr 08, 2012 20:48
by Jordach
Add this into camera.cpp where the lines match.

However, I do not think Jordan told us which lines to paste it over with. Derp.

Also, get that server on.

PostPosted: Sun Apr 08, 2012 20:56
by jordan4ibanez
Jordach wrote:Add this into camera.cpp where the lines match.

However, I do not think Jordan told us which lines to paste it over with. Derp.

Also, get that server on.

fixed

PostPosted: Sun Apr 08, 2012 20:58
by Death Dealer
thanks:D

PostPosted: Sun Apr 08, 2012 23:51
by lkjoel
that's cool! The animation is so fast I can barely see any difference though

PostPosted: Mon Apr 09, 2012 00:23
by jordan4ibanez
added in a hand!

PostPosted: Mon Apr 09, 2012 00:28
by JoseMing
where you add "Camera.cpp" and what version of MT is it
?

PostPosted: Mon Apr 09, 2012 00:31
by sdzen
a uncompiled version i assume

PostPosted: Mon Apr 09, 2012 12:21
by jordan4ibanez
sdzen wrote:a uncompiled version i assume

yea this goes in the source code

&& explained what the hand does in main post