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Launchpad translations?

PostPosted: Wed Apr 11, 2012 13:45
by JSonic
What do you think, should we try to make it possible to translate Minetest using Launchpad, they've made it pretty easy (see this)? Maybe then it will be translated into more languages.

PostPosted: Wed Apr 11, 2012 16:41
by lkjoel
good idea!

PostPosted: Fri Apr 13, 2012 11:46
by JSonic
Just IDK about technical side of this :) should we create some branch or repo for this. And how would LP translations be connected to upstream. Could it be done by auto commit or by hand? If someone has some experience with this, he/she could help a bit...

PostPosted: Sat Apr 14, 2012 16:15
by JSonic

PostPosted: Sun May 13, 2012 23:56
by max
Hi @ all

Good idea!
We can access all the words ? or not ?
Because this link is more a :"menu translation job"
If i can access more (objects... etc etc) i will help to translate in french.

PostPosted: Mon May 14, 2012 14:45
by Calinou
Currently, tooltips cannot be translated, only menus.

PostPosted: Sat Jun 09, 2012 10:11
by Rewiinded
Hello, I just registered here and unfortunately cannot add anything on the coding side. However I will over the course of this week translate everything to Dutch since you didn't have that language yet

PostPosted: Sun Jun 10, 2012 23:19
by LolManKuba
:P

PostPosted: Mon Jun 25, 2012 11:06
by neo
Translation in french already done ;)

PostPosted: Sat Jul 21, 2012 11:28
by jibec
Hi,

How do you select translation in game ? I can't fine any option.
When I compiled the game (i extracted branch stable-0.4), it said "Gettext disable".

Is it related ?

PostPosted: Sat Jul 21, 2012 12:34
by Calinou
You cannot select the language in-game, you have to compile the game with gettext. Translations are near-useless and outdated anyway; only the menu is translated (chat and tooltips are not translated).

PostPosted: Sat Jul 21, 2012 13:06
by jibec
Thanks, and how do you compile the game with gettext ? ;) I have the libraries but don't know what's the command line to activate it.

PostPosted: Sat Jul 21, 2012 13:16
by sfan5
it should be active by default if its found
(but your must rerun cmake and make)

PostPosted: Sat Jul 21, 2012 14:29
by Calinou
Instead of this (in the Minetest directory):
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cmake . -DRUN_IN_PLACE=1

Type this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
 cmake . -DRUN_IN_PLACE=1 -DENABLE_GETTEXT=1

Should work.

PostPosted: Sun Jul 22, 2012 17:54
by jibec
Thanks for the command line.
Compilation said it was ok and discoverd a few locales. fr, en, da, ...
But there is still no language menu in the game.
I'm using git stable-0.4
Any hint ?

PostPosted: Sun Jul 22, 2012 18:13
by Calinou
jibec wrote:But there is still no language menu in the game.

As I said: the language is "selected" when you compile, not in-game.

PostPosted: Mon Jul 23, 2012 04:59
by JSonic
Calinou wrote:As I said: the language is "selected" when you compile, not in-game.


At the compile time you select do you have language support or not.
But the language to use is selected at run time.

jibec wrote:But there is still no language menu in the game.


That is not an error, the selection is made by an environment variable LANG.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
# Linux:
LANG=(language code here) /path/to/minetest

# Windows:
set LANG=(language code here)
path\to\minetest.exe

Maybe this helps.