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Mac build done 20120603

PostPosted: Wed Jun 06, 2012 04:21
by jpenguin
Hi, I did a lot for the Mac build of pingus and lincity-ng-

$ cmake . -DRUN_IN_PLACE=1
-- The C compiler identification is GNU
-- The CXX compiler identification is GNU
-- Checking whether C compiler has -isysroot
-- Checking whether C compiler has -isysroot - yes
-- Checking whether C compiler supports OSX deployment target flag
-- Checking whether C compiler supports OSX deployment target flag - yes
-- Check for working C compiler: /usr/local/bin/gcc
-- Check for working C compiler: /usr/local/bin/gcc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Checking whether CXX compiler has -isysroot
-- Checking whether CXX compiler has -isysroot - yes
-- Checking whether CXX compiler supports OSX deployment target flag
-- Checking whether CXX compiler supports OSX deployment target flag - yes
-- Check for working CXX compiler: /usr/local/bin/c++
-- Check for working CXX compiler: /usr/local/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- *** Will build version 0.4.dev-20120603 ***
-- IRRLICHT_SOURCE_DIR =
-- IRRLICHT_INCLUDE_DIR = /Library/Frameworks/IrrFramework.framework/Headers
-- IRRLICHT_LIBRARY = /Library/Frameworks/Irrlicht.framework
-- Found IRRLICHT: /Library/Frameworks/Irrlicht.framework
CMake Error at CMakeLists.txt:116 (install):
install FILES given no DESTINATION!


-- GetText disabled
-- Found OpenAL: /Library/Frameworks/OpenAL.framework
-- Found VORBIS: /Library/Frameworks/Ogg.framework/Headers/ogg
-- Sound enabled
-- Looking for XOpenDisplay in /usr/X11R6/lib/libX11.dylib;/usr/X11R6/lib/libXext.dylib
-- Looking for XOpenDisplay in /usr/X11R6/lib/libX11.dylib;/usr/X11R6/lib/libXext.dylib - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/X11R6/lib/libX11.dylib
-- Found OpenGL: /System/Library/Frameworks/OpenGL.framework
-- Found JPEG: /usr/local/lib/libjpeg.dylib
-- Found BZip2: /usr/lib/libbz2.dylib
-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.dylib
-- Looking for BZ2_bzCompressInit in /usr/lib/libbz2.dylib - found
-- Found ZLIB: /usr/local/include (found version

PostPosted: Wed Jun 06, 2012 12:51
by sfan5
You must use https://github.com/toabi/minetest-mac
The Repo by celeron55 is not for Mac

PostPosted: Wed Jun 06, 2012 16:32
by Calinou
Your post was truncated due to some forum bug - also, please use the "code" tags, or pastebin.

PostPosted: Wed Jun 06, 2012 17:27
by jpenguin
Thx, I posted that last night, I was tired. Is the mac branch up to date? Because I can probably get the main branch to work...

PostPosted: Wed Jun 06, 2012 18:07
by sfan5
it's up to date

PostPosted: Wed Jun 06, 2012 21:12
by jpenguin

PostPosted: Wed Jun 06, 2012 21:14
by Jordach
Nope. I'm Window 7, I could go Hackintosh, but I am too lazy. Not gunna screw my BIOS over.

PostPosted: Wed Jun 06, 2012 21:25
by jpenguin
:-)

I'm pretty sure it should work on 10.6 or above, I hope they add it to the main page soon (it's a build of 20120603)

PostPosted: Wed Jun 06, 2012 21:38
by Jordach
You got it to work?

PostPosted: Wed Jun 06, 2012 23:03
by jpenguin
Seems to be working- play-testing now. Build process is ulgly- quick 'n' dirty. Didn't use anything from the previous xcode project

PostPosted: Wed Jul 25, 2012 01:18
by quitlahok
Can you share how you got it to build?

PostPosted: Mon Aug 13, 2012 18:10
by rubenwardy
Email / post celeron55 asking to be his mac maintainer: the main website has not linked to this yet

PostPosted: Fri Oct 05, 2012 00:37
by milleja46
Doesn't run on OS X 10.8 if that helps though this is a old post...wonder if it's even still being developed by this person...