My Fork and what I'm Doing. [Minetest-C55]

No-Half-Measures
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by No-Half-Measures » Wed Aug 31, 2011 10:57

What items falling on ground that last one?

Would be nice but whether that would be performance friendly or not, probably the latter. If the redstone mechanic was to be added I don't think it should be called that. As for clickers? not sure but do you mean Repeaters that extend current and also can provide a delay if set?

Also regarding the Rare White flowers problem I was having I've now fixed that though now they are too common >.< but non the less means I'm getting closer to a finished stage for coloured glass
 

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Staffs
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by Staffs » Wed Aug 31, 2011 11:00

Yes i meant the items falling on ground. Yeah anyways now i continue waiting for the fork :D
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Staffs
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by Staffs » Wed Aug 31, 2011 11:04

For anyone wondering if I am still continuing this, I am indeed. I have been focusing allot of my time on my Website over the last couple of weeks and haven't had much time to get on with this. I have now have some what got a set time schedule for things now allowing me time to work on this.

Though even with that my Knowledge of how the Generation System works is slowing things down a little as I'm frequently having to test my changes. As it stands at the moment,
Red Flowers generate in Jungle Regions at a quiet balanced amount per jungle.
White Flowers seem to be Super rare no matter what changes I make to try a increase its nodes size it seems to all ways be one on its own. Now its rareness is fine with me though Id like the amount of them in an area to be more than one.

Water Filled Beaker | Empty Beaker | Beaker with Red Dye in | Red Powder
Image

Yeah btw im looking at this pic and so there probably is light blue dye if you put it in beaker it will look the same as Water filled beaker huh ?
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No-Half-Measures
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by No-Half-Measures » Wed Aug 31, 2011 11:15

On the left is the current Cyan Dye and in the middle is a Beaker Filled with water. The Far right is A possibility to distinguish the cyan from water filled.

Image

I don't think there will be a blue that's to similar to water. But i can easily add bands to the top of dye filled beakers.
Last edited by No-Half-Measures on Wed Aug 31, 2011 11:19, edited 1 time in total.
 

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Staffs
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by Staffs » Wed Aug 31, 2011 11:29

Ohh well okay then its alright :D
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by Staffs » Wed Aug 31, 2011 11:33

Ohh i just now found out that your fork is already in git lol >_< Im gonna check it i hope it will work !!
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by Staffs » Wed Aug 31, 2011 12:42

Ey how do i make all those things ?
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No-Half-Measures
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by No-Half-Measures » Wed Aug 31, 2011 12:57

Beaker = 1 glass in craft area.
Water Beaker = beaker with cacti above
Red powder = red flower in craft
Red Dye = Water Beaker with red powder above.

The Beaker making and water filled ways are on Temporary so may change in final. Currently you can't make coloured glass since blue glass is the only coloured one at the moment and there's not blue dye atm. Sometime latter i might have more implemented and committed.
 

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by Staffs » Wed Aug 31, 2011 13:00

Ohh thx !! im trying it already now its cool you dont need coal for all that stuff btw my qhite powder texture looks like white square :| But anyways evrything else is going ok
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by Staffs » Wed Aug 31, 2011 13:01

Just know read about no glass :D Lol
Hmm.. Well i shall keep waiting then :D
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by Staffs » Wed Aug 31, 2011 13:02

Damn night so long >_<
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Kee
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by Kee » Wed Aug 31, 2011 13:06

no half measures what os do u have?
Gongespob.
 

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by Staffs » Wed Aug 31, 2011 13:07

Whut teh hell when i go in furnace i get segfault >_<
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dannydark
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by dannydark » Wed Aug 31, 2011 18:29

@No-Half-Measures Howdo mate, progress is looking good :D liking the screenshots I've also compiled from your git I was too excited to wait haha.

With regards to the flower colours I shall fix that shortly for ya :)
 

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by Kee » Thu Sep 01, 2011 08:26

developers should make nitro glycerine,know why?we could make a color bomb,its like-you putt nitro in a beaker,than putt red and blue colors in there too than putt it somewhere and when it paints everything in radius 5 blocks.
Gongespob.
 

No-Half-Measures
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by No-Half-Measures » Thu Sep 01, 2011 08:31

@Staff Your getting a white block texture for White Powder because of 1 of 2 reason's, either the texture isn't in the dyes folder or I miss spelt it. The 'segfault' isn't related to my changes, I recently Merged the Latest C55 Branch into mine so that's where the problem has came from, however that's recently fixed and fill be fixed in my Branch when i next commit changes.

@kee Windows 7 HP SP1, How this is relevant to the topic I don't know.

@dannydark =] Thanks man.
Last edited by No-Half-Measures on Thu Sep 01, 2011 10:45, edited 1 time in total.
 

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Staffs
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by Staffs » Thu Sep 01, 2011 10:32

YEAH THAT WOULD BE SOO COOL ... not
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Kee
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by Kee » Thu Sep 01, 2011 19:34

never mind.
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dannydark
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by dannydark » Thu Sep 01, 2011 20:17

@No-Half-Measures Updated the orange and red flowers on post #35.

Sorry about not getting back to you yesterday mate, had to rush out to pick up missus from work & was knackered by the time I got back.

Anyway let me know if those colours are better any problems give me a shout I usually check here daily so shouldn't take too long to respond ^_^

EDIT: Don't know why I didn't just add them to this post in the first place haha.
Tall & Short Versions: (Tall | Short)
Red Flower: [img=Red Flower]http://88.208.231.179/minetest/flower_red.png[/img] | [img=Short Red Flower]http://88.208.231.179/minetest/short/flower_red.png[/img]
Orange Flower: [img=Orange Flower]http://88.208.231.179/minetest/flower_orange.png[/img] | [img=Short Orange Flower]http://88.208.231.179/minetest/short/flower_orange.png[/img]
Last edited by dannydark on Thu Sep 01, 2011 20:18, edited 1 time in total.
 

xmagicx60
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by xmagicx60 » Tue Sep 06, 2011 20:08

I've compiled this fork form the patchsets, but now all I can seem to find are white flowers, no other ones to be found!

Any help?

Also, is this still in development?
 

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dannydark
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by dannydark » Tue Sep 06, 2011 21:30

The red flowers can only be found in jungles, with regards to it still being in development I think so, I think No-Half-Measures has been busy recently with other commitments so he hasn't had much time to work on this.

Just give him some time I'm sure he'll be back soon :D
 

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Staffs
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by Staffs » Thu Sep 08, 2011 13:49

No-Half-Measures I got 2. things to say 1st What do you mean at post #1 Basic alchemy 2nd How do i build your fork on windows (xp) ?
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sfan5
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by sfan5 » Thu Sep 08, 2011 13:58

Look in README.txt Line 87
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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Staffs
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by Staffs » Thu Sep 08, 2011 13:59

Ohh i never read Readme`s so i didnt know thx :D
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by Staffs » Thu Sep 08, 2011 14:02

Yeah so what did Yes-Full-Capacity mean by basic alchemy ?
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No-Half-Measures
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by No-Half-Measures » Thu Sep 08, 2011 16:17

Sorry for My absence I've dedicated allot of time into a Private Project I've been working on.
This weekend Ill dedicate all my time to Bring Flowers,Dyes & Coloured glass to a finished stage.

Readme.txt
These files you really generally should read as 9 times out of 10 they contain terms of usage, copyright stuff and how to use/install.

Basic Alchemy
I put 'Basic' as Alchemy itself is a Complex Feature To-do, As to what is Going to be Done is Unknown still as that's a latter Feature after 'More Minerals' is complete.

@sfan5 Thanks for directing Staffs on how to compile ^^


BUG Notes:
- Furnace can cause Segment Faults This is an issue that will be Fixed in my branch as soon as i have applied changes to it and merged the fix from Git into it.
- White Flowers Should be super Rare in the Current Version On Git but is fixed in my Version in my Studio.

Features:
- Red Flowers can be found in Jungle Regions.
- Beakers can be made by placing glass in your craft section.
- Water Filled Beakers can be made Via Beaker with cactus above in craft.
- Red Powder is made via Craft with 1 flower.
- Red dye = Water filled Beaker with Red Powder ontop
 

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Staffs
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by Staffs » Thu Sep 08, 2011 16:26

Okay Shall be waiting for furnace fix its very annoying !
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dannydark
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by dannydark » Tue Sep 13, 2011 02:45

@No-Half-Measures I was playing around with this branch the other day and noticed when I changed the coloured glass texture to include something solid (i.e. window frame) that too was made transparent because of using EMT_TRANSPARENT_ADD_COLOR which I didn't think was a problem (and how I had done it previously) until I tried adding solid objects like window frames etc to the glass image.

so I decided to do a bit of research on how Irrlicht handles materials etc and found quite a few nice comments in the SMaterial.h file in Irrlicht on each material settings etc and found changing the setting from EMT_TRANSPARENT_ADD_COLOUR to EMT_TRANSPARENT_ALPHA_CHANNEL_REF doesn't work as we know but changing it too EMT_TRANSPARENT_ALPHA_CHANNEL does well so far, there was a weird shadow glitch but that seems to have gone ^_^

So just thought I'd give you a heads up in case you hadn't already fixed it in your local copy ^_^
Last edited by dannydark on Tue Sep 13, 2011 02:52, edited 1 time in total.
 

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Calinou
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by Calinou » Tue Sep 27, 2011 11:59

Is the project still alive? You there, No-Half-Measures?
 

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Jordach
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by Jordach » Mon Apr 23, 2012 09:48

Calinou wrote:Is the project still alive? You there, No-Half-Measures?

Yes, where is he? Sorry for necroposting.

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